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I was thinking of how cool it is the way NPCs in Soul Reaver react to you based on your actions throughout the game.
Most of Crazi Taxi's personality comes from the NPCs you pick up.
I love games where you pick up NPCs that join you like the dancers in Space Channel 5 or the militia you build up in Freedom Fighters
I can't NOT mention mudokons in the Oddworld games. They add soooooo much to the experience and are critical to whatever ending you end up getting.
I love cool animals who help you like in The Pathless, Resident Evil 4, and the Sanatorium section of Until Dawn.
I could probably mention hundreds of games full of NPCs with awesome dialog that gets missed by tons of players who just rush through the game without talking to anyone.
Most of Crazi Taxi's personality comes from the NPCs you pick up.
I love games where you pick up NPCs that join you like the dancers in Space Channel 5 or the militia you build up in Freedom Fighters
I can't NOT mention mudokons in the Oddworld games. They add soooooo much to the experience and are critical to whatever ending you end up getting.
I love cool animals who help you like in The Pathless, Resident Evil 4, and the Sanatorium section of Until Dawn.
I could probably mention hundreds of games full of NPCs with awesome dialog that gets missed by tons of players who just rush through the game without talking to anyone.
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