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Ahhhh... Bleem!
It was a nightmare to run.
It had backward (and ironic) copy protection that required CD-swapping.
It barely even worked.
And it's one of the key reasons we are here today.
I will always admire the sheer boldness behind Bleem! — lead programmer Randy Linden and his team knew exactly what they were doing when they launched this whole project, but it almost feels unreal.
I mean, coding a PlayStation emulator during the height of the system's popularity while it was still being sold would be one thing, but putting that emulator on store shelves right next to the very PS games that it was supposed to run, and then charging through the nose for it, was a different beast entirely.
As expected, Sony didn't take too kindly to that (culminating in a shouting match that almost came to blows during E3 1999) and took Bleem! to court over and over again, surprisingly losing every step of the way but bankrupting the company nonetheless due to the enormous legal fees the whole process entailed.
Bleem! is an interesting point in history because its demise proved to young programmers everywhere that they simply weren't safe testing the emulation waters and should not try to capitalize on their products, a belief that stood for decades but seems to have reverted since, with many modern emulators offering "Pro" versions in lieu of relying on donations.
As for Randy Linden... he sort of got the last laugh when Sony hired him to figure out PS1 and PS2 emulation for their PS Classics line of games.
What are your memories of Bleem!? Ever get to use the Best Little Emulator Ever Made?


