Resource [Beginner] "Playable Workshop" Make your own 3D Action/Adventure Game (Course)

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Godot is incredible. I've done a lot of demos and prototypes on it. It can push out 3D games quite well too, hell even back in Godot 3 I could make 3D games. Now we're on Godot 4. Its come a very long way and has had tons of QOL updates and now has way more documentation than when I started using it. I honestly think its more user friendly than Unity too. GDScript is also pretty easy to learn and has received tons of updates making it even easier than before. A lot of its built in functions got slimmed down tremendously as well as a lot of its logic and need to write code. I don't know how else to explain it, I'm trying to say less words for better effect in most recent updates. All in all, its great!
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Takes me back to highschool. We started with C++ in first year and then moved to Pascal in second and then went with Pascal and C++ side by side from third to fourth. What the hell was my school program even smoking?

My high school didn't teach programming at all. And now I'm pretty late in life and want to start, but it all seems overwhleming. There's too much information out there.

I'm not so worried about making games, because I've never even written a single line of code. And I'd want to be at least competent at that before I even started thinking about if I was capable of games.

I have no idea where to start.
 
My high school didn't teach programming at all. And now I'm pretty late in life and want to start, but it all seems overwhleming. There's too much information out there.

I'm not so worried about making games, because I've never even written a single line of code. And I'd want to be at least competent at that before I even started thinking about if I was capable of games.

I have no idea where to start.
Here😁
 
My high school didn't teach programming at all. And now I'm pretty late in life and want to start, but it all seems overwhleming. There's too much information out there.

I'm not so worried about making games, because I've never even written a single line of code. And I'd want to be at least competent at that before I even started thinking about if I was capable of games.

I have no idea where to start.
Search for a game tutorial that you find easy to follow. Some of them are pretty intuitive for a beginner. Godot is the most popular tool at the moment, but isn't the only one.

I haven't linked any tutorials because the tools I used for learning back then are outdated by now. I'm thinking about taking a look at some modern tutorials from different engines so I can recommend them personally.
 
I tried to learn GDScript year and half ago, and I was motivated and doing well, but suddenly my laptop broke and with the change of computer and everything implied I totally lost the inertia I had and haven't tried again ever since lmao. Let's see if I get some new motivation in this forum, although there's just too many different projects across different mediums I want to do and end up doing nothing, oof xd
 
Takes me back to highschool. We started with C++ in first year and then moved to Pascal in second and then went with Pascal and C++ side by side from third to fourth. What the hell was my school program even smoking?

our first programing course was in assembly... segmented real mode assembly in dos. ::homerscream
 
our first programing course was in assembly... segmented real mode assembly in dos. ::homerscream
We did that in third year, a lot of fun actually. I quite liked assembly although the fact we had to do half the exam written on paper and had to write assembly on paper wasn't fun.
 
We did that in third year, a lot of fun actually. I quite liked assembly although the fact we had to do half the exam written on paper and had to write assembly on paper wasn't fun.
Well I write python instead. They take exams on paper so.....yes assembly on paper must be a chaos!
 
I was a VB6 guy for years... learned it to bones.
But i couldn't get into C/C++... no matter what.
One day, i decided to learn assembly (x86) instead... so started to read the guide of MASM... and thanks to my prior knowledge, grasped it in one day!
That was a big leap for me... it covered my blind spots and details that VB6 always had hidden from me... and after that, i learned C/C++ with ease!
 
This is a new course, ongoing. At the time of writing this 2 episodes came out (Episode 2 released on May 1st).
It teaches to make an Action/Adventure Game in Godot, similar to Ocarina of time for the N64.
Each episode contains a video and a written guide on their site, you can follow either one or both, it's recommended to watch the video and read the site cos there's some more in depth explanations on it.

Playlist with all Episodes​


Text guides (click the video thumbnails)
Just wanted to say thanks for posting this. I've been looking at learning Godot and started with other tutorials, but they weren't actually very good at teaching how the engine worked...This one is great. It reminds me of the Michel Thomas style of teaching/learning languages (in which you're basically a voyeur listening in on a teacher and student). I'm on the third part and hope they continue.
 
My high school didn't teach programming at all. And now I'm pretty late in life and want to start, but it all seems overwhleming. There's too much information out there.

I'm not so worried about making games, because I've never even written a single line of code. And I'd want to be at least competent at that before I even started thinking about if I was capable of games.

I have no idea where to start.
For some reason I didn't see this... Oops...
Looks like Ciro had you covered though. As for WHAT tutorials are good for beginners, stick to simpler things first. Try making a simple snake game or something along those lines. Something you can finish relatively quickly and grasp the basics of programming with. Maybe even a small short little platformer. Stuff like that.
 
With all of this first language talk, it's worth noting that Godot's official docs advise people to follow Harvard's free CS50X courseware to develop fundamental good programming practices, and that that courseware starts with Scratch followed by C with "training wheels".
 

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