Elden Ring
Now before you get your perfume bottles and rivers of blood out, I had a good time with it, and I think an open world Souls game could work well.
BUT I think they fumbled it a bit, because the game has zero replayability for me. I never feel like going back in, which (for me) is because of the structure of the world. The game clearly wants you to follow a sort-of path, but if you replay it you'll know a bunch of ways to trivialize that or skip stuff, which should be good, but to me it just feels like sequence breaking, and that kind of makes it "bad" to me. I know it's a well-made game but I kind of don't like it in hindsight.
On any attempted replaying I always kind of fizzle out after Limgrave and the Peninsula and lose interest around Liurnia.
I also think the horse, while needed for the scale of the world, is kind of shoddily implemented, because it lets you ignore cool setpieces and gauntlets in the open world, oftentimes without even realizing it (the road up to Margit is always my first example).
I have other issues with it, too, but these are the main good ideas I think it has. The horse and the open world on paper.