News Azahar 2122

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There seems to be great performance improvements and less shader stuttering.
 
I wonder when Azahar Plus will get released. The base Azahar is pretty useless to me since it doesn't support encrypted and .3ds ROMs.
 
That's the decrypt ROMs which are fine. But I have some pre-patched ROMs which uses encrypted ROMS as base ROM and Azahar doesn't detect them.
Yeah, if only they didn't insist with the not very helpful 'protection'.
 
Shin Megami Tensei IV and IV:A still has a ton of bugs (like weird shadows in some underground places and the Bloom not working properly in higher internal resolutions)
 
I wonder when Azahar Plus will get released. The base Azahar is pretty useless to me since it doesn't support encrypted and .3ds ROMs.
Azahar does not support .3ds format at the moment to avoid piracy problems but it is possible to change The extension of the ROM of such a game in .cci format and it works exactly the same as the .3ds format it supported in the discontinued Citra.
Post automatically merged:

You can use unecrypted ROMs.
or Rename the ROM extension of such a game from .3ds to .cci and it works exactly the same.
 
Yeah, if only they didn't insist with the not very helpful 'protection'.
Yeah the reasoning is very stupid. As if Nintendo can't just DMCA them out of spite.
Post automatically merged:

Azahar does not support .3ds format at the moment to avoid piracy problems but it is possible to change The extension of the ROM of such a game in .cci format and it works exactly the same as the .3ds format it supported in the discontinued Citra.
Changing the file format is not a problem (although it's a hassle for me since I have 100+ ROMs). The main problem is that Azahar doesn't work on encrypted ROMs so all my pre-patched ROMs are unplayable in it. Citra never had this problem.
 
Azahar 2122.1 Changelog

Android


Fixed a long-standing issue where LTO would fail to enable during compilation | @PabloMK7 #1151
Having LTO enabled allows the compiler to perform additional optimizations during compilation, resulting in a minor improvement to performance.
This change increases the minimum CMake version for the Android build to 3.25.
Fixed hotkeys bound to a button which causes the drawer to be opened triggering both the hotkey action and the opening of the drawer. | @kleidiss #1122
An example of a button which would have previously caused this issue would be the Circle button on a Playstation controller, or the B button on an Xbox controller.
Improved the layout of the initial setup process when in landscape orientation | @kleidiss #1123

All

Fixed an issue where installation of a decrypted CIA could fail if encrypted content from an older Citra version | @PabloMK7 #1152
Increased the size of the uniform buffer where it was previously too small | @PabloMK7 #1174
This change improves performance for all applications, most prominently on Android devices when using the Vulkan renderer.
Added a new "SWP" value to the advanced frametime information display which indicates the time spent in Renderer::SwapBuffers. | @PabloMK7 #1173

Technical

Fixed an issue where building for Android would fail when using CMake 4.0 or later | @OpenSauce04 #1169
 
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