Azahar 2120.2

Felipe

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Azahar is an open-source 3DS emulator project based on Citra.

It was created from the merging of PabloMK7's Citra fork and the Lime3DS project, both of which emerged shortly after Citra was taken down.

The goal of this project is to be the de-facto platform for future development.

Azahar 2120.2 Changelog​

All​

  • After performing system file setup with the Azahar Artic Setup Tool, the virtual 3DS is now linked to the real 3DS which was used, and must be unlinked via the settings before setup is performed with a different console | @PabloMK7 #833
  • Added several checks which verify that the country selected in the emulator settings matches up with the emulated region and the region of the console used to set up system files | @PabloMK7 #847
  • Fixed a fatal error which could occur when playing games which do not have the same region as the emulated region while having LLE modules enabled | @PabloMK7 #806
  • Fixed a memory leak which would be triggered when the virtual 3DS reads files | @SeppNel #750

Android​

  • Fixed an issue where audio output was unintentionally linked to the Audio Input setting, and the Audio Input setting did not work | @toksn #844
  • Added Texture Sampling configuration option from the Qt frontend | @rtiangha #603

Technical​

  • Updated installed Linux filenames to use reverse TLD format | @OpenSauce04 #840To 99.9% of users this change will mean absolutely nothing, and is primarily a change in preparation for the Flatpak release

Android​

  • Fixed an issue which could cause CIA installation to freeze indefinitely on Android | @PabloMK7 #773
  • If an app is encrypted, the region string will now display "Unsupported encrypted application" instead of "Invalid region" | @PabloMK7 #774
  • Fixed notifications from the Azahar app erroneously showing the Citra logo | @OpenSauce04 860aace

All​

  • Fixed temporary frame limit functionality, which was broken in the previous release | @PabloMK7 #758
    • This isn't as major as it sounds, and only really resulted in CTGP-7 having slower boot times

Technical​

  • Fixed a compilation failure when attempting to build with the _FORTIFY_SOURCE_DEFINED value pre-defined via CXXFLAGS | @OpenSauce04 75918be f083a6e
  • Fixed the 512x512 app icon not being installed to the CMake install prefix on Linux | @OpenSauce04 #775
    • This changes nothing from a user-facing perspective, it's just prep for the Flatpak release
 
Let's just hope that Azahar (New 3DS Emulator) has a good future and with the passage of time that the developers of the Azahar emulator can correct, optimize and polish the emulator and soon it will be the most updated and stable N 3DS emulator but not the definitive one, yes.
 
Does the 3d effect work on a normal monitor with the Azahar Emulator? I've messed around with it briefly the other day
 
Hm... I don't really know, but I'd expect no. The 3D projection requires a specific hardware configuration that just the actual machine has.
 
Does the 3d effect work on a normal monitor with the Azahar Emulator? I've messed around with it briefly the other day

Yes. You can use Anaglyph mode and 3D glasses (red and cyan). It uses a special anaglyph shader that works a lot better than the old 3D movies used to look and allows better color fidelity.
1744190131938.png


Or reverse SBS and use the cross-eyed method, but it requires training and may not be comfortable for long play sessions.

Other than that you can use the SBS mode and watch the screen through a 3DTV or a VR headset with SteamVR and Desktop+.
Post automatically merged:

I had trouble running the AppImage in Pop_OS!, so I just built it from source. I think all Debian based distros might encounter an error message "version `GLIBC_2.38' not found".

Hopefully they'll release the Flatpak they're working on soon. Good to have Citra back and going stronger. Cant kill progress.
 
Last edited:
Yes. You can use Anaglyph mode and 3D glasses (red and cyan). It uses a special anaglyph shader that works a lot better than the old 3D movies used to look and allows better color fidelity.

Or reverse SBS and use the cross-eyed method, but it requires training and may not be comfortable for long play sessions.

Other than that you can use the SBS mode and watch the screen through a 3DTV or a VR headset with SteamVR and Desktop+.
Thank you, gotta get me a pair of 3D glasses to try it out
 
Thank you, gotta get me a pair of 3D glasses to try it out
Have fun! You can get a few pairs for less than a buck. Last ones I got were too thin, tho. I had to glue together the glasses of two pairs to get the image better filtered, so if you see some "ghosting" in the image you might also test that.

Works also really well with Virtua Boy emulation with VBJin, PS3 stereo 3D titles and RPCS3, and the few stereo 3D NES games.
 
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