Assassin's Creed Shadows

Assassin's Creed Shadows: All 43 GamePro guides to the Japanese RPG at a glance
On GamePro, you'll find many AC Shadows guides. To help you find the best tips and tricks more quickly, we've listed them in categories.
Assassin's Creed Shadows is a huge game, both in terms of map size and playtime. It's easy to find things we're looking for, or miss a few mechanics. To help you out in case of need and to provide general tips and tricks, we've compiled all of our guides and other helpful articles about the game here – divided into the following categories:

I wrote this article because I have now started playing it myself and on the GamePro site there are some good tips for the game I'm excited to see what else I'll experience !
 
To be honest, I really sick and tired Assassin's Creed games, Who Ubisoft Think they are Square Enix
President of Nintendo Yamaouchi should have killed Squeenix back then when he had the chance. Ubisoft on the other hand, Asscreed games are so tedious now, the last one i played was Unity and even that game had so much bloat
 
Well, I've written a great thread there, but none of these tips really help me. You can really forget about this tips page GamePro .🤦‍♂️
 
To be honest, I really sick and tired Assassin's Creed games, Who Ubisoft Think they are Square Enix
---not specific to this game but---
I think after the first AC game the"basic" design of these games - (engine) size of player- where they are are on the screen and how they BASICALLY move has gotten tired... ID ARGUE that if you took 90 percent of ALL games in 3rd person and WIRE-FRAMED everything and removed the HUDs- They would all look like the same game... OK here me out I mean in the sense that say Diablo is the same game as torchlight or POE... different FLAVORs But essentially same game - Devs are STUCK in this design for 3d games probably since Mario 64- Don't get wrong it WORKS... But there is not innovation if we cant get past the world being from virtually 15 feet or so behind and above the character centered in frame- BOTW - Elden ring etc... it is almost EVERY-GAME.
I am not advocating for just the perspective shift so dont think I mean its the issue... however take Metroid Prime... IT WASNT the pov that made it unique - Plenty of FPS games did that but the way the game functioned and the way the "SUIT matched the gamecube controller" default scheme was a breath of fresh air...IMHO- but WHERE IS the INNOVATION? How is this Assassins creed NOT literally the same game as say Ghosts of Tsushima STORY aside... this game and this framework are stifling game design and I am not saying they are bad games PLEASE dont assume I mean that... I just think " Why are we still making games that work like this?" - Please dont get upset and take my opinion with a grain of salt. But I have been gaming for over 30 years and it seems like only INDIE devs have the courage to think outside this rather limited box.
 
President of Nintendo Yamaouchi should have killed Squeenix back then when he had the chance. Ubisoft on the other hand, Asscreed games are so tedious now, the last one i played was Unity and even that game had so much bloat
More like Asscrack. Anyway, I rather play tenchu or something like that.
 
I REALLY like some of the AC games (Origins, Odyssey and Valhalla), but kind of fell off them after that. A lot of people like the older non-rpg style games in the series, but I'm the opposite. I only like the huge rpg type games in the series.
I'm wondering if I'd like the latest one. I'll wait for a steep discount.
 

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