Aria of Sorrow... 🌒🧛

andubandu

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out of the three castlevania releases for the gameboy advance i find Aria of Sorrow to be the most soulful, solemn yet comfortable and warm entry.
definitely my top comfort game and what i would consider to be the best GBA title.
1746084714308.webp

the fact that Michiru Yamane's musical prowess was missing from the first two GBA titles poses one major personal reason why the other two games fell below my liking. however that does not mean I consider Circle of the Moon and Harmony of Dissonance to be utter failures, they were decent games but also mere stepping stones for what Aria of Sorrow would become. what a synergy of a team these three. wish i would go deeper on the subject but i cant spare much time and would also like to hear your input regarding your experience with this game.
i'm not trying to throw any hyperboles out of excitement from talking about it or sugarcoating it too much but i consider it to contain the lifeblood of the Castlevania series as a whole and a true successor to Symphony of the Night. unfortunately limited by its hardware but relatively making the most out of it with a one of a kind blend of eerie gothic visuals, sublime ambiental music and an engaging and full of variety gameplay. a balance which the first two titles kind of messed it up, especially the music part. really want to talk more about it and will probably do a more intricate review of it sometime.
1746085947598.gif


developer interview from Nintendo Dream 2003

IGA: There was actually a total solar eclipse in Eastern Europe in 1999. There were even rumors then that Dracula would come back. There’s something sacred and mysterious about eclipses, right? But most Westerners don’t feel that way about eclipses—to them, it’s nothing mysterious, just a shadow, you know? For the Japanese, on the other hand, eclipses appear in our myths (like Ama no Iwato), and they inspire a kind of awe in us. So I combined those ideas: in 1999, the same year there was an eclipse in Eastern Europe, Dracula is destroyed… and in 2035, there’s an eclipse in Japan, and something is awakening.
Post automatically merged:

also Michiru Yamane wished me happy birthday on facebook like three years ago B)
 
out of the three castlevania releases for the gameboy advance i find Aria of Sorrow to be the most soulful, solemn yet comfortable and warm entry.
definitely my top comfort game and what i would consider to be the best GBA title.
View attachment 64584
the fact that Michiru Yamane's musical prowess was missing from the first two GBA titles poses one major personal reason why the other two games fell below my liking. however that does not mean I consider Circle of the Moon and Harmony of Dissonance to be utter failures, they were decent games but also mere stepping stones for what Aria of Sorrow would become. what a synergy of a team these three. wish i would go deeper on the subject but i cant spare much time and would also like to hear your input regarding your experience with this game.
i'm not trying to throw any hyperboles out of excitement from talking about it or sugarcoating it too much but i consider it to contain the lifeblood of the Castlevania series as a whole and a true successor to Symphony of the Night. unfortunately limited by its hardware but relatively making the most out of it with a one of a kind blend of eerie gothic visuals, sublime ambiental music and an engaging and full of variety gameplay. a balance which the first two titles kind of messed it up, especially the music part. really want to talk more about it and will probably do a more intricate review of it sometime. View attachment 64587

developer interview from Nintendo Dream 2003

IGA: There was actually a total solar eclipse in Eastern Europe in 1999. There were even rumors then that Dracula would come back. There’s something sacred and mysterious about eclipses, right? But most Westerners don’t feel that way about eclipses—to them, it’s nothing mysterious, just a shadow, you know? For the Japanese, on the other hand, eclipses appear in our myths (like Ama no Iwato), and they inspire a kind of awe in us. So I combined those ideas: in 1999, the same year there was an eclipse in Eastern Europe, Dracula is destroyed… and in 2035, there’s an eclipse in Japan, and something is awakening.
Post automatically merged:

also Michiru Yamane wished me happy birthday on facebook like three years ago B)
You’re right Castlevania AoS is the peak on the GBA. If it would’ve been to hardware limitations it could’ve been on par with SotN.
 
i am going to play this game, aria of sorrow, for the first time very soonzors
a friend gave me the castlevania advance collection and circle of the moon has become one of my favourite games in the series, with harmoney of cashspares being quite good too
so my hopes are high for this fan favourite aria of sorrow
 
out of the three castlevania releases for the gameboy advance i find Aria of Sorrow to be the most soulful, solemn yet comfortable and warm entry.
definitely my top comfort game and what i would consider to be the best GBA title.
View attachment 64584
the fact that Michiru Yamane's musical prowess was missing from the first two GBA titles poses one major personal reason why the other two games fell below my liking. however that does not mean I consider Circle of the Moon and Harmony of Dissonance to be utter failures, they were decent games but also mere stepping stones for what Aria of Sorrow would become. what a synergy of a team these three. wish i would go deeper on the subject but i cant spare much time and would also like to hear your input regarding your experience with this game.
i'm not trying to throw any hyperboles out of excitement from talking about it or sugarcoating it too much but i consider it to contain the lifeblood of the Castlevania series as a whole and a true successor to Symphony of the Night. unfortunately limited by its hardware but relatively making the most out of it with a one of a kind blend of eerie gothic visuals, sublime ambiental music and an engaging and full of variety gameplay. a balance which the first two titles kind of messed it up, especially the music part. really want to talk more about it and will probably do a more intricate review of it sometime. View attachment 64587

developer interview from Nintendo Dream 2003

IGA: There was actually a total solar eclipse in Eastern Europe in 1999. There were even rumors then that Dracula would come back. There’s something sacred and mysterious about eclipses, right? But most Westerners don’t feel that way about eclipses—to them, it’s nothing mysterious, just a shadow, you know? For the Japanese, on the other hand, eclipses appear in our myths (like Ama no Iwato), and they inspire a kind of awe in us. So I combined those ideas: in 1999, the same year there was an eclipse in Eastern Europe, Dracula is destroyed… and in 2035, there’s an eclipse in Japan, and something is awakening.
Post automatically merged:

also Michiru Yamane wished me happy birthday on facebook like three years ago B)
It was a true successor as you say, both in gameplay, as well as story. Definitely the best of the castlevania GBA titles, and contender for best GBA game ever (Megaman Zero and Metroid Fusion are up there too). AOS is also much better than all three DS titles, despite being hugely inferior in terms of hardware. I didn't enjoy the DS titles at all. I could go into why but it'll be long. I felt as though they were just soulless... We didn't need another Soma Cruz game in DOS, and POR/OOE were just average/boring and very forgettable.
 
You’re right Castlevania AoS is the peak on the GBA. If it would’ve been to hardware limitations it could’ve been on par with SotN.
I prefer AoS to SotN. I like the gameplay systems and level design more in AoS.
 
I felt like Aria of Sorrow deserved to be on something like a home console than the GBA, the game was way too good to just be for the GBA. I loved playing it on Playstation Portable through emulation, but I felt it played really well in the Advanced Collection !!
 
I've played SOTN so many times, on Saturn, on PS1, PSP, PS4,
my recent replay of SOTN (on PS4 collection) i kept finding things i never saw before.
Maria on Saturn plays very different from maria on PSP/PS4 port which is interesting, even her boss fight changes. give the saturn version a try if you haven't already. there's other changes too like the boss rush mode.
but end of the day, about 12 hours ish to 200.6% SOTN. (well i had about 300% going out of bounds by complete accident, i swear) it's great but not longer than a single day to do absolutely everything
except max level (because that'll take roughly a straight week nonstop at best)

I spent easily 100 hours on Aria of sorrow trying to 100% it out.
absolutely love the enemy soul system, see in SOTN just put on your best weapons armor and go, you rarely change gear in SOTN i think in a full playthrough i changed gear like 3 times
but AoS gives you a lot of options, especially across the run
if konami got their heads out of their wallets maybe we'd get a remake SOTN

poor IGA had no choice but to make bloodstained the closest we'd get to a new metroidvania.
bloodstained is pretty great though, like a mix of AoS and SOTNs best parts.
just don't play it on switch lol
 

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