i fucking love fast paced shooters. moment to moment decision making, constantly moving and changing angles all while needing accurate aim capable of swiftly adapting to every direction. its one of the most rewarding skills to grind at and never a dull moment your brains always churning love them but it feels like im the only one in asia servers who does. nobody fucking plays them over here and this is a genre where every millisecond of ping is at its up most importance. kill me
I don't live in America or Europe too, so i get what you are saying, but normally the games have a tight respectful community for each region, have you trying finding discords or forums to engage with people like you?
Those two and Wolfenstein Enemy Territory were my jam back in their respective primes.
I don't play online anymore. I don't think I could point to a reason as to why, I just kinda moved on. I tried Dirty Bomb, a much newer arena shooter made by the same crew who made Wolf ET and while I liked the game I just couldn't get into the spirit of grinding game after game online.
Do you feel like that because of lack of rewards when performing well? I see a problem with Arena shootings that is many times putting you in a place where your only action is hop match after match losing every time, and i get why people hate this.
I do look back on Arena FPS games with nostalgia though and I'm glad I was able to experience it at its peak especially with how big and great the community was back in the 90s/early 2000s, today is not the same even if it's a little more chill than before when I left, also cheating has become so commonplace in online gaming today that is not even worth taking it seriously anymore since you will almost always find cheaters in public matches.
I detest cheating in online games, it immediately kills any enthusiasm I could ever have for them, so to me it's not even worth trying anymore even casually I'm better off enjoying my single player games.
Well, this at least is not a big of a worry, most good servers in QL are protected against cheating or well moderated. And Quake Champions has it's own anti-cheat and i rarely see cheaters to be honest. Normally the players reaction when seeing one is everyone calling they out and leaving the match to make them play with bots hehe.
I love arena shooters, my favorite genre of multiplayer game for sure. I've played Quake 3/Live/Champions, Unreal Tournament 2015, Toxikk, Goat Of Duty, all the Halo games, Warfork, Dusk World (Dusk multiplayer), Splitgate, and Spaceflux.
Three reasons I don't play them more often:
1. Time - I don't have a lot of time to game like I'd like to and I have A LOT of games I want to play, so I spend more time playing through single player games, or co-op games nowadays
2. Skill ceiling - Even though I love these games, I'm not that good, and it's hard to keep playing when you just get destroyed every game
3. Low player count - Hard to play online when the player counts are in the single digits for most of these games
Thanks for answering my questions.
But i get what you are saying. I like being destroyed while gaming and the idea of seeing my progress each time until i'm competent, but it's certainly a though experience.
Do you think you would be willing to play if there was more content in the games, more story related things, different modes and more things to do in general?
I feel like people might enjoy difficult games more, like how a lot like mobas or single player experiences like the souls series, but the lack of content and ways of rewarding the player for their hard work.
I think there is a balance to be found between ruthless high speed competitive FPS gaming and still being enjoyable with content and repetitive value that isn't "10 min match + 10 min match + 10 min match" forever, and i think no studio/dev/company has found this balance yet for the genre