I heard they look ugly, that they are too easy. too linear, too buggy and they lack like 25 % of the pokemon. (Although i'll never have the chance to play them anyways)
People harping on the trees I never gotI heard they look ugly, that they are too easy. too linear, too buggy and they lack like 25 % of the pokemon. (Although i'll never have the chance to play them anyways)
I could explain why, but Youtuber already have flood the zone about why they don't like newer version....(and furry stuff). Heck even one made a SONG about it (I might link it)I heard they look ugly, that they are too easy. too linear, too buggy and they lack like 25 % of the pokemon. (Although i'll never have the chance to play them anyways)
I'm sorry but this is too much of a get out of jail free card. Children deserve quality entertainment even if they don't know any better and honestly I don't see how kids would sit through the new games.Maybe they're right, but that's also what I said about Gen 3 and beyond when I turned 13, and was kind of done with Pokemon. Youngsters still loved them and freaked out over them.
In other words, maybe they haven't noticed they're not kids any more.
I heard they look ugly, that they are too easy. too linear, too buggy and they lack like 25 % of the pokemon. (Although i'll never have the chance to play them anyways)
I actually loved Scarlet, but it looks like shit and it runs like ass. I think the game was a huge improvement over the last few generations as a game, but they need to put more care into visual fidelity and how well the game runs. I don't expect it to look like Ghost of Tsushima on ultra settings, but it needs to look like..... Well, better.
I actually disagree. At least they were obtable at one point, now some of the mons are just nonexistent. "But no one cares for this one", even the shittiest stats one is going to be the favorite of someone. That's why pokemon became popular in the first place.the Pokedex hasn't been full since Generation 2 so who cares
Weird, I've never have too many problems with it when I played.Scarlet and Violet is as buggy as you could get
I also never had that problem when using online in Sword/Shield.and when you turn on the Online OH NO BRO it feels like your switch is gonna crash at any time
I meant specifically in the wild area, where when the game first game out online out there made the game run in slow motionWeird, I've never have too many problems with it when I played.
I also never had that problem when using online in Sword/Shield.
It might have though I never really buy games when they first come out.I meant specifically in the wild area, where when the game first game out online out there made the game run in slow motion
Maybe for the earlier gens but they started making certain Pokemon harder to get without transfer since around Gen 4. Gen 5 is arguably where it really started to ramp up because even with Nat Dex, most Pokemon couldn't be obtained without the transfer lab, similar to Home. Now granted, the idea of Home gating a lot of Pokemon was just kinda stupid, cause at that point why not just keep Bank around?I actually disagree. At least they were obtable at one point, now some of the mons are just nonexistent. "But no one cares for this one", even the shittiest stats one is going to be the favorite of someone. That's why pokemon became popular in the first place.
The bugginess was version dependent, you found way more in Scarlet than Violet and there's a fair few that pretty much were only found from experimentation, but there are a couple of compilations, memes and even fan comics about the glitches closer to when they first released. The glitches aren't really gamebreaking and were just really funny. There was this one glitch where you had a battle in town and an NPC just casually walks through the battle like it's a normal occurrence and there was some Mario 64 shenans with backwards long jumpingWeird, I've never have too many problems with it when I played.
I did see a clip of the NPC walking through a battle.The bugginess was version dependent, you found way more in Scarlet than Violet and there's a fair few that pretty much were only found from experimentation, but there are a couple of compilations, memes and even fan comics about the glitches closer to when they first released. The glitches aren't really gamebreaking and were just really funny. There was this one glitch where you had a battle in town and an NPC just casually walks through the battle like it's a normal occurrence and there was some Mario 64 shenans with backwards long jumping
Extremely well said, you nailed it. I remember getting into a heated disagreement with one of my former co-workers about the difficulty of Pokemon games. I said they've gotten easy to the point of boredom and he said that isn't a real complaint and Pokemon games were always super easy. I don't agree with either of those sentiments. If too hard can be considered a flaw, so can too easy. Pokemon was never Shin Megami Tensei, but I watched a lot of an LP of Red not long ago and the new games have nothing on it in terms of difficulty. Like, the Team Rocket Hideout wasn't a ball-buster, but you had plenty of battles to go through and then Giovanni at the end, as well as a little floor puzzle. You might actually run out of PP and there isn't some NPC around every corner to fully restore your Pokemon before Giovanni. The game has a lot of glitches and you can easily break it's balance over your knee if you know what you're doing, but I am not convinced it's as easy as the newer games.I'm sorry but this is too much of a get out of jail free card. Children deserve quality entertainment even if they don't know any better and honestly I don't see how kids would sit through the new games.
They're extremely hand-holdy and tutorial dialogue heavy in the beginning, the rivals are super friendly and the villain teams are goofy, there's little exploration, and they've gone from being easy with a little challenge to being a pushover. Red and Blue were hits and they just dropped you into the world after the rival fight and Oak's request. Where's the adventure now?
Anyway, you can very easily tie all of this to the fact that B2W2 didn't sell that well and a lot of staff left Gamefreak before XY. I forget who it was but one of the higher ups stated that everything from XY onward was made super easy and straightforward because he thought kids would drop it and go back to mobile games if they encountered any difficulty at all.
It's not just that fans have gotten older, they've made weird decisions and so far their cultural inertia has shielded them from it.
You also hit the nail right on the head, as usual. Don't really have much more to say than that. x) I would even accept really nice art direction, you don't need a trillion polygons per model to have a good looking game. The Switch could do better regardless. I mean, look at this. C'mon Game Freak, you can do better. Or maybe you can't with the current team, that's entirely possible, even probable at this point.I cannot stress how linear they are, forget exploration, most places are like straight paths! This means the setting has so little character...