Are modern games "too easy"? (Essay warning)

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This has been a discussion for quite a while now and I was just talking about it with my wife. When you look at the NES era, up to about PS1, lots of games were extremely difficult. Into the PS2 generation up to now, most games have been easier after developers realized that people like to win. There's obviously difficulty exceptions, such as some of the souls games, Cuphead, etc, but for the most part, games have objectively become a lot easier.

Arguments about handholding taking away the exploration of a world (compare Morrowind, which has no quest markers, to Skyrim, which has precise markers) have existed for quite a while, and I'm curious what the stance is over here. Is this good, or bad?

As many of us know, a lot of the games from the 80s and 90s were created to be unfair, because of that coin-munching arcade philosophy, and to extend the length of a game from 30 minutes to instead be weeks, months, or even years. A lot of the "difficult" games that we discuss aren't difficult because of fair difficulty, but rather because the developers looked and said "Let's just throw some bullshit in there". Difficult platforming, one hit kills, crazy knockback, pixel perfect fights, etc. These create a game that is more unfair.

Now take a modern game like Sekiro. It's certainly a difficult game, but there wasn't many times when I was playing where I was thinking "I couldn't have possibly dodged that". Nearly every death was "I jumped instead of rolling", "I misread the attack", "I deflected at the wrong time"—A game can be hard but be fair. Many games have become "easier" in that sense because of basic quality of life features. Camera controls are much better, attacks feel tighter... But at the same time, some of these games I can just breeze through because there isn't much in my way.

Some people claim that games should have a single difficulty, but I'm reaching the point where I think games should have settings. I'm fine with difficult games, but sometimes I like to relax. On the other hand, I want to have to use a little bit of brain power to win. This is why Super Mario Wonder was a little upsetting to me, because there was very little difficulty. A very unique, fun game, but there wasn't too much challenge to even 100% the game. I don't like to be handheld and I like to figure things out myself. That said, I understand why some people would. I have an appreciation for games that have such settings to turn these things on or off, but so many games don't. On a different thread yesterday, I had a discussion about having checkpoints during bosses which, again, seems a little pointless to not allow a player to actually learn and accomplish a boss fight all in one go. The modern day problem is that many games are afraid to let the player fail.

My essay's over— What do you think? Are games too easy now, are they just the right difficulty? What's the best way to mitigate the dilemma?
 
I don't think games are too easy nowadays (plenty of entries on the PS3 library kicked my ass), but that they were far too punishing back then.

For some games, I get it — they were either direct ports of arcade titles or Blockbuster exclusives whose sole purpose was to make you spend as much money as possible either playing them or getting them again and again.

But some others were just weird — why won't you have quest markers in a game as massive as Morrowind? Why have no life bar / hit points on console games? Games nowadays evolved and moved on from those principles because your ability to withstand punishment and to put up with unfairness wasn't a flex; it was just not fun... and what are games supposed to be? Exactly.

I'd take a game that's too easy over one that's too hard any day of the week.
 
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I think games were more faithful to their design back in the day because of their limitations. Most NES, SNES, and similar games were actually very short.
And since games back then were mainly made for kids, I think that also explains why they were so difficult. A game that could technically be finished in about an hour would take a child days or even weeks to get halfway through because of how challenging it was. xD
Nowadays, I'm not really sure what happened with game companies, but it feels like games have become much more casual. Personally, I prefer a balance, or at least having difficulty options. I enjoy a good challenge, and I like playing games in a hardcore way.
 
I don't think they are too easy. (Well, i'm a horrible player, so...)

What really annoy me is the infinite tutorials and keep pausing every time to tell me how do to things. Most times you can't even skip those parts.
 
I don't think games are too easy nowadays (plenty of entries on the PS3 library kicked me ass), but that they were far too punishing back then.

For some games, I get it — they were either direct ports of arcade titles or Blockbuster exclusives whose sole purpose was to make you spend as much money as possible either playing them or getting them again and again.

But some others were just weird — why won't you have quest markers in a game as massive as Morrowind? Why have no life bar / hit points on console games? Games nowadays evolved and moved on from those principles because your ability to withstand punishment and to put up with unfairness wasn't a flex; it was just not fun... and what are games supposed to be? Exactly.

I'd take a game that's too easy over one that's too hard any day of the week.
This is a totally fair take. That said, I honestly like the lack of quest markers in Morrowind, it makes it feel more immersive to me. Skyrim always felt a little too simple because you could just follow quest markers everywhere. Morrowind reminds me of how my DND campaigns (especially when I was younger) would be run— Following instructions people tell you and actually exploring. There's something that feels way cooler about "Go right on the fork in the road, and then turn when you get near the tall trees. The cave you're looking for is under the large arch." But again, I know many people don't like that sort of design. Thus why I think these are all things that should be in settings— "Quest markers - On/Off", "Health bars - On/off"
What really annoy me is the infinite tutorials and keep pausing every time to tell me how do to things.
Yup, pisses me off too, lol. I'm fine with the tutorials, but I like the idea of maybe having a menu somewhere if I need to revisit said tutorials instead of constant "Press L1 to grapple!"
 
Its called making balanced games , there's no point in making insanely hard games , we are not in the 80's or 90's
 
You can't be evil , you are the hero of time
its time for the villain arc
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I think that the things are more balanced, the difficult settings makes a game more accesible for everyone, both for someone that wants to relax and someone that wants a challenge.
Also the industry is more focused to the casuals than the hardcore gamers these days.
 
Yeah, i don't think it's that games are "easier" but rather that they are more streamlined because the corporate mandate to developers is "Do it for mass audiences" so that forces developers to drop deep system mechanics & hidden gameplay tricks the player could only find after having a deeper understanding of the game and instead hand everything to the player on a golden plate. Which sucks but i guess one can choose to support games that actually enable us to have skill expression & steep learning curves.
 
I don't think games got easier per se, there's a lot of challenging stuff like soulsborne and SMT, it's just that there was a lot more bullshit in the past overall
 
Nah games are definitely easier. Not only easier but simpler too, it really shows in action games nowadays & it's unfortunate.
Perfect example is take a look at Atlus. They we're once the king of hardcore jrpgs! But now? Persona has softened them up, not for the better, just for worse.

I guess it's good that more people are playing these game series but still... (like Nioh 3 being the most popular but also being the easiest, poor OG fans)
 
Nah games are definitely easier. Not only easier but simpler too, it really shows in action games nowadays & it's unfortunate.
Perfect example is take a look at Atlus. They we're once the king of hardcore jrpgs! But now? Persona has softened them up, not for the better, just for worse.

I guess it's good that more people are playing these game series but still... (like Nioh 3 being the most popular but also being the easiest, poor OG fans)
It's nice that at least there are indies around, as well as some of the souls games that are pretty difficult because I do like a challenge sometimes. I mean, the gaming industry is bigger than ever before so it's understandable as to why developers would cater to a more "casual" group because it's likely a larger group of people, but I feel like it's a bit annoying for some of us who want more challenge.

As I mentioned in my post, Super Mario Wonder was annoying because there's already plenty of mechanics to make the game easier, between playing as Yoshi which makes you invincible, and all sorts of badges. But even without those, it's by far the easiest Mario game to date (in my opinion), even when you beat every level. You only need to beat about 1/3 of the levels to complete it which again, seems odd.
 

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