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Only if I was stuck stepbro
A perfect example of the kind of game guides you mentioned is the one for SaGa Frontier 2 (not surprisingly published by PiggyBack—always extremely polished from an editorial standpoint, detailed, and excellently translated). I could also mention the guides for FFX and XII.I really liked "narrated" guides, a style that was very popular for a brief period before going extinct in the early aughts.
They were guides written as if they were chapters on a novel, often told from the first person perspective. A lot of them had highly quality standards and were a joy to read, on top of being actually helpful guides.
The one for Indiana Jones & The Last Crusade was simply amazing.
I like this idea.I really liked "narrated" guides, a style that was very popular for a brief period before going extinct in the early aughts.
They were guides written as if they were chapters on a novel, often told from the first person perspective. A lot of them had highly quality standards and were a joy to read, on top of being actually helpful guides.
The one for Indiana Jones & The Last Crusade was simply amazing.
I came here to post this and can't believe I found it already here with the exact opposite experience lol.I really liked "narrated" guides, a style that was very popular for a brief period before going extinct in the early aughts.
This, pretty much. I hate to use them but sometimes when you do, you realise whoever created the game had a glitch in his brainframe, at this point in his game (alternatively, t'was I with the glitch, but highly unlikely). Sometimes after skipping the mindglitch, things run smoothly. If I keep finding mindglitches that can't possibly be from my brainframe, I ditch the guide of dementia.For quite a while I was this tryhard who didn't wanted to use guides in any occasion... then I realized I wasn't beating a lot of the games I were playing lol
I still try to avoid using them, but not at any cost anymore.