Really? That's really interesting to me.Let's not forget about this sexy bishōnen boy
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Well, you have to remember that he is wearing some armor and a cape, which would add bulk to his upper body. His face is drawn to be fairly pretty, due to most vampires in media being pretty, and Japan loves their pretty boys.Really? That's really interesting to me.
I've always felt Alucard comes off as really hypermasculine, just not the standard western Arnold/Stallone kinda way, an ikemen or whatever it's called. Kind of like JoJo characters to an extent. At least in official artwork where he's wide as a fridge and has gigantic hands.
I guess his old english deep voice-over also helped.
They have a clear genre: CousinsPost automatically merged:
Oh, nvm, just got to see you referring to games but Haruka technically appears in Sailor Moon games...
TREAT!!!!!!!!!!Only for those who haven't played the games tell me their genre
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Loved his design too bad he doesn't have much character in the game his design looks so sinister and wickedTo be honest you can fill this thread with Final Fantasy characters, so I will go with the main baddie himself, Emperor Mateus, from Final Fantasy II.
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Is this really the same thing to have an androgynous male character and one that is meant to be genderless from start?
Pit got a nice redesign but he looks like a young boy. Of course sometimes it's hard to tell when they haven't gone through puberty but I wouldn't call him androgynous but just juvenile looking. Maybe him being an angel would add to the whole genderless since they're supposedly not gendered in the old books but that may not be fully the case since it's more greek mythos inspired.
To be honest the little we got to see of him in the game, I still loved his aura, and out of all the villains in the NES he was definitely the most memorable, and obviously, FFII for all its fault, probably has the best story of the NES trilogy. Like the first one has a very simple story, and the third one doesn't even have much of a story. Heck the third one didn't even had any character names to them until the 3D remake, before that, they were just four onion knights. Lol.Loved his design too bad he doesn't have much character in the game his design looks so sinister and wicked
To be honest the little we got to see of him in the game, I still loved his aura, and out of all the villains in the NES he was definitely the most memorable, and obviously, FFII for all its fault, probably has the best story of the NES trilogy. Like the first one has a very simple story, and the third one doesn't even have much of a story. Heck the third one didn't even had any character names to them until the 3D remake, before that, they were just four onion knights. Lol.
But yeah, I think just like how RE fandom agrees that while Code Veronica was heavily flawed, it had some really design and concepts in it that needs fleshing out with a remake, I also think that a remake of FFII that fleshes things out, and gives the emperor even more time in the sunlight, will work for a really fantastic game.
I have a feeling, if given proper screen time, good script, and a voice actor who knows how to play on his aura, the emperor is interesting enough of a character that he may end up becoming a favorite of FF villains alongside Kefka and Sephiroth (tada-tada!) Sephiroth (tada-tada!) . (Sorry I am contractually oblidged to add a tada after everytime I say the word Sephiroth (tada-tada!) Sephiroth (tada-tada!)
In a perfect world instead of amazing games like RE2 or FF7 being remade (not that I hate either; in fact I am grateful thatI absolutely agree that FF2 if remade could easily be among the top 5 FF games I'm not mad at it's gameplay just the story could have been great man so much wasted potential which is why I'm eternally mad at square for not remaking this game
FF2 definitely feels like something that could use the The Man Who Knew Too Much treatment. When it first came out, it was heavily limited by the hardware and man numbers and the talent at hand, and yet it managed to show a spark of something creative despite failing at a lot of places due to its ambitions."Let's say the first version is the work of a talented amateur and the second was made by a professional."
I haven't played RE code Veronica but heard it starrs my beloved Claire as the protagonist (would love to play as Claire in a new setting anyway) and the game has the best knife in the series for that alone I'm playing it.In a perfect world instead of amazing games like RE2 or FF7 being remade (not that I hate either; in fact I am grateful that
we would first have flawed but potential games like Code Veronica and FF2 would be remade first. I always think of how Sodenberg's Ocean's 11 improved upon a 60s Frank Sinatra film that was a mixed bag even back when it was released, or how Alfred Hitchcock remade his own film The Man Who Knew Too Much whose first version he was very dissatisfied with and had this to say,FF7 remake is not an actual remake but a creative alternate dimension story that expands the lore instead of just regurgitating the same story over and over again)
FF2 definitely feels like something that could use the The Man Who Knew Too Much treatment. When it first came out, it was heavily limited by the hardware and man numbers and the talent at hand, and yet it managed to show a spark of something creative despite failing at a lot of places due to its ambitions.
Ah yesI'm fond of King from King of Fighters
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