- Joined
- Apr 4, 2026
- Messages
- 1,863
- Level up in
- 637 posts
- Solutions
- 3
- Reaction score
- 4,928
- Points
- 3,577
- Location
- Hell, Norway 🇳🇴
Half-Life was the first game to actually blow my mind with its graphics, mechanics, and narrative structure.
It seriously felt like having an early taste of what the future of gaming may be like. And it was a bright one indeed.
Now, granted, part of the "wow" factor was because my only gaming experience up to that point had been entirely composed of 8 and 16-bit sports titles and platformers, but HL was still a really cool and innovative title.
However, both because of a language barrier and a shared PC (as well as being 13 when I first got my hands on this thing), I didn't make it very far on my own and eventually began looking for ways of making my own fun... And what I did was loading cheat codes like a maniac, which eventually led me to discover my favorite part about the game: jumping off the tram.
You'd be hard-pressed to find a more iconic opening than that of Gordon Freeman's slow arrival at his office — the thing's a master class in world-building — but I had always wanted to explore the little set pieces you travel through while on your way to the start of the game...
...So, you can imagine how happy 13-year-old me was when she found out that she could give herself noclip abilities and weapons.
I'm still kind of blown away by the fact that they built all of those little set pieces just for the opening, but exploring them was great because it also proved that those NPCs you were never meant to interact with were fully implemented, too — they can be talked to and killed just like any other one in the game.
The fact that they went the extra mile just for the opening is really inspiring to me for some reason, and it makes it even easier to see why they famously scrapped the nearly-finished project because it just wasn't good enough.
They cared, man.
And because they cared, I do too.
It seriously felt like having an early taste of what the future of gaming may be like. And it was a bright one indeed.
Now, granted, part of the "wow" factor was because my only gaming experience up to that point had been entirely composed of 8 and 16-bit sports titles and platformers, but HL was still a really cool and innovative title.
However, both because of a language barrier and a shared PC (as well as being 13 when I first got my hands on this thing), I didn't make it very far on my own and eventually began looking for ways of making my own fun... And what I did was loading cheat codes like a maniac, which eventually led me to discover my favorite part about the game: jumping off the tram.
You'd be hard-pressed to find a more iconic opening than that of Gordon Freeman's slow arrival at his office — the thing's a master class in world-building — but I had always wanted to explore the little set pieces you travel through while on your way to the start of the game...
...So, you can imagine how happy 13-year-old me was when she found out that she could give herself noclip abilities and weapons.
I'm still kind of blown away by the fact that they built all of those little set pieces just for the opening, but exploring them was great because it also proved that those NPCs you were never meant to interact with were fully implemented, too — they can be talked to and killed just like any other one in the game.
The fact that they went the extra mile just for the opening is really inspiring to me for some reason, and it makes it even easier to see why they famously scrapped the nearly-finished project because it just wasn't good enough.
They cared, man.
And because they cared, I do too.

