Kinda hope people made more MMBN inspired indie game '>'
MMBN is hard, and the reason everyone copies Earthbound is because the POV turnbased battles are the default setting in RPGmaker (and also means you can skimp on graphics and not animate the player characters). Plus, you can also play coy and not take you story seriously, because you're a big quirky chungus like Shigesato Itoi. That way, if your story sucks or it derivative, you can brush it off as if you aren't even trying.
Also, I have a sneaking suspicion there ARE MMBN inspired games, I just don't think they're as publicized....
The 100th Streets of Rage inspired indie game.
I think this might have something to do with OpendBOR. I know this might seem like sacrilege to you, but I'm uncertain as to why Bare Knuckle became the "definitive" beat 'em up for
everyone to copy, It's like, everyone who makes games has only ever played 1 game in their life.
At the very least, it's always Streets of Rage 2, so while it's not going to be as crazy as Battle Circuitl, it's at least going to be
SOMETHING. Imagine if every Beat 'em up was just the Konami Simpsons game.
Also, I accidentally typed in BEAST 'em up, so now I have a title for Mutant Fighters knock off if I ever wanted one.
"Insert here any gambling game with some thrown in mechanics to slightly alter RNG in your favour, despite it just being luck if you win or not regardless."
Literally, every RPG ever made. Oh, what's that? You debuffed your opponents accuracy? Huh, sounds like your trying to slightly alter the RNG in your favours, depsite it just being random.
*VOMITS UNCONTROLLABLY*
Blech, how the fuck can you make an genre out a series of action RPGs that are only expressely unique in their difficulty? Sure, they have nice environments, and some diegetic storytelling, but nothing about that is so expressely unique to games created by FromSoftware that it get's to be it's own category.