B
bobobobo
Guest
why should one game disown all of its descendants and adopt another game as its direct sequel? in this thread you may let your imagination free and make up your own franchises
prince of persia 1989 -> assassin's creed 2007
in both you are a dude clad in white, everyone complained that he looked too casual in his pajamas, so they went ham on costume design trying to make the new one cool
both have unique innovative take on platforming, everyone complained about clunky running jumps and falling to their deaths all the time, so they made sure you just can't miss a jump anymore and even if you do it's ok, you won't ever die from it
exact same combat mechanics, you lock on to the enemy and then fight them reactively pressing attack or parry at the right time, everyone complained that, while cool and cinematic the first couple times, it gets old real quick, so they tried to fix it by letting you fight multiple enemies at once, but it didn't really help, still gets old relatively quick
both have overall stoic art direction grounded in realism, with some touches of fantastical here and there, thanks to which the new game manages to maintain the spirit of the original despite making massive leaps ahead in tech to bring it into the new state of the art
story wise I don't remember what either of em did... the original had a TIMEr and the adopted sequel had TIME travel, so yeah natural progression of things... pretty much spot on I would say...
prince of persia 1989 -> assassin's creed 2007
in both you are a dude clad in white, everyone complained that he looked too casual in his pajamas, so they went ham on costume design trying to make the new one cool
both have unique innovative take on platforming, everyone complained about clunky running jumps and falling to their deaths all the time, so they made sure you just can't miss a jump anymore and even if you do it's ok, you won't ever die from it
exact same combat mechanics, you lock on to the enemy and then fight them reactively pressing attack or parry at the right time, everyone complained that, while cool and cinematic the first couple times, it gets old real quick, so they tried to fix it by letting you fight multiple enemies at once, but it didn't really help, still gets old relatively quick
both have overall stoic art direction grounded in realism, with some touches of fantastical here and there, thanks to which the new game manages to maintain the spirit of the original despite making massive leaps ahead in tech to bring it into the new state of the art
story wise I don't remember what either of em did... the original had a TIMEr and the adopted sequel had TIME travel, so yeah natural progression of things... pretty much spot on I would say...