ABOUT CASTLEVANIA JUDGEMENT

Oh, 《Lament of Innocence》 and 《Curse of Darkness》 were the ones on 《PS2》, And Yes, 《Castlevania: Judgement》 was on 《Wii》.
yeah, Lament of Innocence was decent (my biggest gripe is those hundreds of identical hallways in between the main rooms and the overall same-ness of the rooms and art/ colors) and Curse of Darkness i really liked (again though art was kinda same-y, not as bad as previous, but no where near as good as the 2D stuff)... it seemed like Igarashi was attempting to make a 3D version of Symphony of the Night in a way, well as best as possible on ps2... it would be great to have that done again on modern tech, but i dont want modern konami anywhere near it... maybe he can try it again with his Bloodstained series ... the reason i love Judgement so much is the art design, etc as well as the gameplay, even with some camera jank...... even with all their flaws, Id play these 3 games in a heartbeat over the later, supposedly more "AAA" Lords of Shadow 3D games..
 
True, Especially the Music, I think I prefer 《CASTLEVANIA: JUDGEMENT》's OST over ANY of the other Games (Except for 《CASTLEVANIA: ARIA OF SORROW》 btw)
yeah the osts for Judgement and Aria are fantastic.. i think my favorites are still the older ones though like Bloodlines, Akumajo Dracula on Sharp X6800, and obviously Symphony of the Night, but they're always being reused and remixed which is my favorite part
 
Yeah, That Game, 《Castlevania Judgement》, the 3D Castlevania Fighter That No one really asked for, but got, How is it After 16 years and 7 Months ago on November 18, 2008 (Just four days after my First Birthday! Was born in 2007), Honestly, I played it for a Long While, I don't know if it was through Stockholm Syndrome, but the 《Controls》 weren't such a Nuisance after a while, but still kind of stupid that 《A》 doesn't do anything by itself, that You have to 《HOLD A》 and then 《1, 2 or B》 to do something, but it was Still a Blast to Play, It has my Favorite renditions of 《BLOODY TEARS》and 《THE WOLF REVEALED》 are pretty cool, And the Opening song: 《DARKNESS OF FEAR》 is pretty cool too!

I don't really mind the Character Designs made by 《Takeshi Obata》, Since I really think that His Gothic Style fits 《CASTLEVANIA JUDGEMENT》 greatly, But I still do Prefer 《Ayami Kojima》's Artstyle for The Series as a whole.

My main Gripe is that.... THEY DIDN'T HAVE MY BOI 《Soma Cruz》 IN THE ROSTER!!!!! HOW DARE THEY?!?!?! THEY LET 《Shanoa》 IN, BUT NOT 《Jonathan Morris》, 《Charlotte Aulin》 and《Soma Cruz》??????? BOOOOOOO!!!! KONAMI!!!!! BOOOOOOOO!!!!!!!!!!
face it... konami only has snake eater fans or freaks that are too horny for rumble roses... or joey wheelers.
 
Ahhh true, 《Dracula X》 has Good Tracks, especially it's rendition of the first stage which is called 《Opposing Bloodlines》 instead of 《Divine Bloodlines》, which I like.
oh yeah "Opposing Bloodlines" goes back to Simons Quest (Castlevania 2 on the NES)... super nice, but it sounds so much better in later stuff... check out the konami music cd's...
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face it... konami only has snake eater fans or freaks that are too horny for rumble roses... or joey wheelers.
dude.. i have both versions of rumble roses and I LOVE THEM
 
View attachment 90154
humina humina. Thank you based Obata
Not a fan of this game but this is by far the best Camilla design we've ever gotten. A shame it hasn't inspired later portrayals the way Lords of Shadows has.

Maria's design is trash, tho. fite me
 
Not a fan of this game but this is by far the best Camilla design we've ever gotten. A shame it hasn't inspired later portrayals the way Lords of Shadows has.

Maria's design is trash, tho. fite me
lords of shadows series eats stinky butthole.. damn, makes me want to listen to the pillows from FLCL to forget it..
 
I didn't like the character design except for Eric and Cornell, I like Takeshi Obata's art but the change of designs was very drastic.
As for the gameplay...I didn't like it either, I don't know a fighting game in a 3D environment is weird to me, I think if they had made a more classic fighting game we would have had something similar to Dragon Ball FighterZ.
The only reason I still have it is because of what it unlocks when you make the connection with Order of Ecclesia.
 
To be honest, The 3D space with Free-Movement was probably what doomed the game, because You can just Cheese it and stay away while the enemy is on Low Health until the Time Runs out, It probably would've been similar to 《SOUL CALIBUR》 If they went in that Direction, I could be Biased, but I like Stripper Light Yagami's (I stole this joke rahaha!! >:D) Design in this game (Talking about 《Simon Belmont》 by the way)
 
To be honest, The 3D space with Free-Movement was probably what doomed the game, because You can just Cheese it and stay away while the enemy is on Low Health until the Time Runs out, It probably would've been similar to 《SOUL CALIBUR》 If they went in that Direction, I could be Biased, but I like Stripper Light Yagami's (I stole this joke rahaha!! >:D) Design in this game (Talking about 《Simon Belmont》 by the way)
i just play it like the Power Stone games.. it works out fine for me, and the art and music just makes me smile... still better than most 3D platformers in my opinion.. but i always hated those things due to my childhood hatred of the N64.. i know everybody loves it, i dont...
 

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