A take on Super Mario Bros. 2...

Ognimod

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We all know the story of how Nintendo of America decided the Japanese SMB2 was too difficult for US gamers, so they modified Doki Doki Panic and sold it as SMB2. And we all know that this is still a point of grievance for a lot of gamers who hate that game for being different from 1 and 3 and wish we had gotten the Japanese version of 2 instead.

But you know what I think? I think, if we had gotten the Japanese version of 2 instead, the complaints would be different. They would be about how it was too much like the original and not innovative enough, how could Nintendo pass a glorified mission pack as a full sequel, we deserved better, and so on and so forth.

What do you think?
 
I think American Mario 2 is infinitely better than Japanese Mario 2. Japanese Mario 2 is not fun and makes me want to rip my hair out in frustration. I don’t care if American Mario 2 is a reskin of a Japan-Only game, it’s way more enjoyable. And several characters and elements from it became mainstays in the franchise.
 
I think American Mario 2 is infinitely better than Japanese Mario 2. Japanese Mario 2 is not fun and makes me want to rip my hair out in frustration. I don’t care if American Mario 2 is a reskin of a Japan-Only game, it’s way more enjoyable. And several characters and elements from it became mainstays in the franchise.

this x 100

USA Mario 2 is my favorite of the nes Mario games by a long shot.

Shy Guy Forever!

Shy_Guy_CTTT.webp
 
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Yeah but it will not took off not because is difficult but because is a same game is not a sequel to be honest I prefer to get Super Mario bros USA than Super Mario 2

(Well as a kid I have Famicom have this two games so I beat them both I prefer the US because of choosing character)
 
Not to mention that it would later be released in Japan as "Super Mario USA". Honestly I think they should have just released JP 2 in America as well around the same time this came out.
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also nice engrish in the top left. "Mario ga USA kara come back!" :loldog
 
You know had Mario 2 USA not been made. I would probably think that most people would called Mario 2 JP as "Nintendo's Poor Disguised Rom Hack." At least from how I would think that alternate timeline would play out if the rest of it is the same as ours besides that. Similar to how Robotnik's Mean Bean is just a cut-down rom hack of Puyo-Puyo 1.

I like Mario 2 USA simply because it didn't feel like the Mario 1 team got drunk one day and made a rom hack out of the Original and Arcade version. Even-though Doki Doki was technically the original version that used a modified Mario prototype that was then repurposed for USA. Honestly, if Mario 2 JP was released at time as USA released, I would not be all surprised if they used the "LOST LEVELS" moniker that used in All-Stars onwards.
 
As someone who's not a fan of Lost Levels, I think Nintendo made the right choice lol.
 
I really don’t play those “sequels” for me SMB 3 is the perfect follow up to what the first game has established.
 
I didn't like Lost levels much when we finally got it. But I played a lot of SMB2, and find it to be an outright better game. Plus, it added a lot to the Mario setting. Shyguys and Bob-ombs alone are worth the detour the series took.
 
I think if it had dropped in late 86 or early 87, people would've been frustrated by the play changes but "they'd think it was a romhack" talk is 40 years of hindsight talking. This is the same market that accepted that arcade sequels were slight tweaks in a lot of cases (Pac Man/Ms Pac Man/Pac Man Jr/etc, Galaxian/Galaga, etc) and home consoles wouldn't have had that many sequels by that point, if any. But any later than summer 87 when Metroid and Kid Icarus dropped, and I think it would've been frowned upon because those felt like a real leap in the formula.
 
Original SMB2's difficulty becomes a problem when you realize it was achieved through horrendously cheap mechanics. Can't say it had the best execution but releasing a different mario in the west was definitely the right choice.
 

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