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Dragon Quest VII on PS1 is a classic JRPG with a really neat class/job system and is very very long. The classes are not what I'm after and the length is only partially relevant.
In this game's story, for about 85% of it, there is no chosen one plot, no grand purpose, no urgent world-ending threat. This allows the game to be structured such that each area or region is its own contained adventure with no or minor connections to others, instead of having one big overarching plot where each step of the journey is a minor goal for a grander objective. This makes each adventure feel important instead of just a fetch quest or distraction from what the heroes should be really doing. This feeling is strengthened by the story making it clear that the heroes are just passionate kids who like the thrill.
Yes, the story does eventually fall back into the usual "chosen one, kill the Devil, save the world" for the end. You could also say that restoring the world's geography is a "grand purpose".
But I really enjoyed feeling like a wanderer without a grander purpose for most of it simply enjoying each episode for its own sake. Kind of like older TV shows before Netflix, each episode its own contained plot.
Any other games out there with a similar structure or vibe?
In this game's story, for about 85% of it, there is no chosen one plot, no grand purpose, no urgent world-ending threat. This allows the game to be structured such that each area or region is its own contained adventure with no or minor connections to others, instead of having one big overarching plot where each step of the journey is a minor goal for a grander objective. This makes each adventure feel important instead of just a fetch quest or distraction from what the heroes should be really doing. This feeling is strengthened by the story making it clear that the heroes are just passionate kids who like the thrill.
Yes, the story does eventually fall back into the usual "chosen one, kill the Devil, save the world" for the end. You could also say that restoring the world's geography is a "grand purpose".
But I really enjoyed feeling like a wanderer without a grander purpose for most of it simply enjoying each episode for its own sake. Kind of like older TV shows before Netflix, each episode its own contained plot.
Any other games out there with a similar structure or vibe?
