I have to admit that I like videoessays about videogames and I'm not ashamed of that. At all. Okay, maybe a little. After watching them for many years I've noticed some similarities in their delivery that made me think about what makes a good essay for me personally. When I say "essay" I basicaly mean it in a general term because there is a thin line between essay, retrospective and analysis/critique (at least on Youtube). So there are two major methods of structure and pasing that are most common: 1) every segment (story, development, gameplay, bottom line) are separated from each other completely; 2) story and gameplay elements flow together taking turns as game mechanics get introduced along the way. I see pros and cons of both which makes it even harder to decide which one I like the most. Sometimes I just space out if the video stays on the same topic (lets say gameplay) for a bit too long, but on the other hand, when the story gets interrupted by contextual thoughts and criticism it makes it harder to follow the plot. Of course its a matter of balance, I guess, but I would like to hear your thoughts about this topic. And to be more specific, my question is which approach do you prefer and why?