JoxerGX
New Challenger
- Joined
- Dec 8, 2024
- Messages
- 4
- Reaction score
- 4
- Points
- 52
gonna disagree with this, games should be mostly fun and while experimental is nice its not needed, i dont see what indies are doing as experimenting they are just doing what has been proven to work in the past and give it a new coat of paint and doing it cheaper.This is why many people returned to Retro games because it's not about having a big, open, vast and empty world
Games are supposed to be fun and experimental, and not about grinding and completing side missions just to progress
Indie developers for example, most of the games aren't too big, they still experiment things, they are actually doing something fun AND it's cheap…not $60+
not sure how hard it would be for game companies to make say ps2/360 games again with todays tech, its why i like falcom games their games feel like a gen or two behind, then again all games before daybreak used the game engine they started with on the PS3. wonder how much that keeps cost down?