9 things you need to know before you starting Elden Ring Nightreign‘s new hard mode

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Elden Ring is in deep of night jacking up the difficulty in brutal ways! https://kotaku.com/elden-ring-nightreign-deep-night-hard-mode-time-changes-2000624664
 
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God I hate this fetishization of difficulty in video games.
 
give-me-a-break-right.gif


God I hate this fetishization of difficulty in video games.
idk most modern gamers hate difficulty in games. The Fromsoft stuff is like one of the few they seem to accept. Whenever any game has even a remote amount of difficulty they immediately compare it to Dark Souls.
 
idk most modern gamers hate difficulty in games. The Fromsoft stuff is like one of the few they seem to accept. Whenever any game has even a remote amount of difficulty they immediately compare it to Dark Souls.
It turned into Tiktok Challenge BS and beforehand there was the BS of "bet" logic that making stupid people fooled with a popular challenge that is kinda impossible to do or simple easy stuff to do but they better not do it so they won't hurt themselves. However stupid people play along just to satisfy their primitive programming to feel like they are big deal survivor and above the social hierarchy by following other sheep in their herd lol.

Why souls and souls-like games are acceptable to them not because it's hard, just because it has a gameplay style of making players grind EXP as soon as they start the game because there is no enemy balance whatsoever due to intentional laziness of the developers and then afterwards players power up and naturally they become better than enemies when the games doesn't care to balance itself so it works in favor of level grind. As a result thus the illusion of sense of "hard" turns into easy mode in these games lol. That's why I wouldn't call it hard, I would call Silver Surfer on NES hard instead because you can't even necessarily deal with the game by learning enemy patterns, instead you mostly need to be lucky but then when anything has any relation to luck I don't call it hard too. And then modern lazy developers came up with the sense of "hard" by increasing how much damage an enemy need to take to die, but this is more like more time waster gameplay so not hard at all.

In recent years the only game I found that has a decent "hard" difficulty is Sword Art Online Fatal Bullet because in this game hard means enemy attack pattern and what attack they perform chances but they still have a weakness point to attack to. As a result they mainly don't take more to kill, you just need better gear and better tactical understanding to deal with the game. Once you learn the ropes enemies naturally become "manageable" to you. Perhaps also I can say Persona 5 Striker is a game that has great sense of hard too for you need quicker and precise momentarily tactical decisions to make in a turn based-like gameplay in real-time combat format by identifying the enemy to figure out their weakness to switch what kind of damage type you gotta strike with. However these new generation kiddos wouldn't play such real deal hard games because it wouldn't be "W cool deez nuts" shit to them lol.
 
I just like when a game scales its difficulty until you reach the end of the game and all of your skills are put to the test like a "final exam". Then, just throw in some optional super bosses or secret dungeons or whatever for players who want to push themselves further. I roll my eyes at games having multiple difficulty modes, some of them having three or four "hard" modes.

I also hate when a game comes out with a super sadistic, "fuck you, die" difficulty mode where everything is heavily rigged against players and everybody acts like the developers deserve a reward. Like I think "Give Me God of War" mode in that first modern God of War game was complete bullshit. Kratos was dying in like one or two hits and the enemies could just soak up damage. The "God of War" couldn't take a punch and hit like a girl.

Me rolling my eyes at this stuff probably also has something to do with me just being at a certain age where the ego boost of beating something super hard in a game no longer means anything to me. It's not like you won an olympic gold medal because you beat some sadistic hard mode in a video game. Nobody cares. The mayor isn't giving you the key to the city. Girls aren't in your DMs wanting to come fuck you. "Hey baby, I beat Dante Must Die Mode. Give me your digits"

There are better things to invest extreme effort into in life. Things that ACTUALLY impress people and ACTUALLY have rewards. Go join the NFL and try and win a Super Bowl. Go try and win on Jeopardy. Become a politician and clean up your city. Go get a Nobel peace prize or a Pulitzer or something.

A video game is just entertainment.
 
I just like when a game scales its difficulty until you reach the end of the game and all of your skills are put to the test like a "final exam". Then, just throw in some optional super bosses or secret dungeons or whatever for players who want to push themselves further. I roll my eyes at games having multiple difficulty modes, some of them having three or four "hard" modes.

I also hate when a game comes out with a super sadistic, "fuck you, die" difficulty mode where everything is heavily rigged against players and everybody acts like the developers deserve a reward. Like I think "Give Me God of War" mode in that first modern God of War game was complete bullshit. Kratos was dying in like one or two hits and the enemies could just soak up damage. The "God of War" couldn't take a punch and hit like a girl.

Me rolling my eyes at this stuff probably also has something to do with me just being at a certain age where the ego boost of beating something super hard in a game no longer means anything to me. It's not like you won an olympic gold medal because you beat some sadistic hard mode in a video game. Nobody cares. The mayor isn't giving you the key to the city. Girls aren't in your DMs wanting to come fuck you. "Hey baby, I beat Dante Must Die Mode. Give me your digits"

There are better things to invest extreme effort into in life. Things that ACTUALLY impress people and ACTUALLY have rewards. Go join the NFL and try and win a Super Bowl. Go try and win on Jeopardy. Become a politician and clean up your city. Go get a Nobel peace prize or a Pulitzer or something.

A video game is just entertainment.
I agree, but I'd also like to add that there is some self satisfaction to beating a hard game and overcoming something difficult. It's not always necessarily always about bragging rights. I don't boast about it to my friends because I know most of them don't give a shit. :loldog
 
I roll my eyes at games having multiple difficulty modes, some of them having three or four "hard" modes.
Yeah they are BS and rather unnecessary for me, I prefer the games that have a custom difficulty option. I know it makes game development too bothersome but it's a nice feature that I wish every game had.

When I feel like it I make and my character equal in terms of how much damage it takes to kill each other which a little more than a few hit is enough, turn off auto health generation and whatnot. Turning off visual aids is a must too. Otherwise the sense of difficulty that idiot game developers understand is you die because of few hits but to kill an ordinary enemy you have to keep attacking for hours SMH lol.
 
They can make it as difficult as they want that won't make the game any better.
 
What would you want to know? Oh, what they write in this article is really nonsense and what should you think of it now. 🤷‍♂️
 

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