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Elden Ring is in deep of night jacking up the difficulty in brutal ways! https://kotaku.com/elden-ring-nightreign-deep-night-hard-mode-time-changes-2000624664
please keep elden ring's nightly activities between only you and him, thank you.Elden Ring is in deep of night jacking
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Elden Ring is in deep of night jacking up the difficulty in brutal ways! https://kotaku.com/elden-ring-nightreign-deep-night-hard-mode-time-changes-2000624664
idk most modern gamers hate difficulty in games. The Fromsoft stuff is like one of the few they seem to accept. Whenever any game has even a remote amount of difficulty they immediately compare it to Dark Souls.![]()
God I hate this fetishization of difficulty in video games.
It turned into Tiktok Challenge BS and beforehand there was the BS of "bet" logic that making stupid people fooled with a popular challenge that is kinda impossible to do or simple easy stuff to do but they better not do it so they won't hurt themselves. However stupid people play along just to satisfy their primitive programming to feel like they are big deal survivor and above the social hierarchy by following other sheep in their herd lol.idk most modern gamers hate difficulty in games. The Fromsoft stuff is like one of the few they seem to accept. Whenever any game has even a remote amount of difficulty they immediately compare it to Dark Souls.
I agree, but I'd also like to add that there is some self satisfaction to beating a hard game and overcoming something difficult. It's not always necessarily always about bragging rights. I don't boast about it to my friends because I know most of them don't give a shit.I just like when a game scales its difficulty until you reach the end of the game and all of your skills are put to the test like a "final exam". Then, just throw in some optional super bosses or secret dungeons or whatever for players who want to push themselves further. I roll my eyes at games having multiple difficulty modes, some of them having three or four "hard" modes.
I also hate when a game comes out with a super sadistic, "fuck you, die" difficulty mode where everything is heavily rigged against players and everybody acts like the developers deserve a reward. Like I think "Give Me God of War" mode in that first modern God of War game was complete bullshit. Kratos was dying in like one or two hits and the enemies could just soak up damage. The "God of War" couldn't take a punch and hit like a girl.
Me rolling my eyes at this stuff probably also has something to do with me just being at a certain age where the ego boost of beating something super hard in a game no longer means anything to me. It's not like you won an olympic gold medal because you beat some sadistic hard mode in a video game. Nobody cares. The mayor isn't giving you the key to the city. Girls aren't in your DMs wanting to come fuck you. "Hey baby, I beat Dante Must Die Mode. Give me your digits"
There are better things to invest extreme effort into in life. Things that ACTUALLY impress people and ACTUALLY have rewards. Go join the NFL and try and win a Super Bowl. Go try and win on Jeopardy. Become a politician and clean up your city. Go get a Nobel peace prize or a Pulitzer or something.
A video game is just entertainment.

Yeah they are BS and rather unnecessary for me, I prefer the games that have a custom difficulty option. I know it makes game development too bothersome but it's a nice feature that I wish every game had.I roll my eyes at games having multiple difficulty modes, some of them having three or four "hard" modes.