Settings

TMNT Tournament Fighters: Grandmasters Edition (Hack) SNES

The coverart image of  TMNT Tournament Fighters: Grandmasters Edition
GAME INFORMATION
Game Name TMNT Tournament Fighters: Grandmasters Edition
Region
Console SNES
Game Release (33 years ago)
Genre ,
Publisher Konami
Languages
Image Format SFC/SMC
Downloads 108
Users Score

Rating: / 5. Votes:

No votes so far

Favorites

Game Description:


Manual: http://www.geocities.ws/allo/TMNTGrandmastersEdition.pdf

CHANGE LIST

Aesthetic

  • Ending for Rat King fully programmed, in the correct artistic style and with animations!
  • Ending for Karai fully programmed, in the correct artistic style and with animations!
  • “GRANDMASTERS EDITION” subtitle has been added to main menu
  • Karai’s character portrait changed to be more aesthetic
  • Fights in demo mode now includes and starts with Karai and then Rat King
  • Character profiles added for both Rat King and Karai
  • Rat King and Karai added to Character Select screen
  • Credits roll for Level 5 and below is significantly faster
  • Story Mode text “We’ve FOUND OUT the….” changed to “We’ve LOCATED the…”
  • Bug fixed where P2’s portrait doesn’t update correctly when changing too quickly, or when changing at the same time as P1

Global Gameplay

  • Characters cannot be thrown during block stun
  • Getting thrown now no longer resets dizzy meter for ALL characters (not just half the cast)
  • Negative edge for special moves removed
  • Number of continues in story mode changed from 3&5 to 2&4

Bug fixes

  • Level 6&7 credits crash/freeze (in Championship Edition) fixed
  • Bug where cursor can still move after selecting menu item (in Championship Edition) has been fixed
  • Graphics garble when exiting from character select (in Championship Edition) fixed
  • Loss of special effects palettes when getting electrocuted and performing certain Ultimate Attacks (in Championship Edition) fixed
  • P2’s character palette issue during King of King’s special scene (in Championship Edition) fixed
  • Bug where graphics garble is displayed when inputting directions immediately after returning to Main Menu after exiting Options Menu (in Championship Edition) fixed
  • Character Profile portrait palette issues (in Championship Edition) fixed

Rat King changes - ONLY APPLIES TO HUMAN PLAYERS, CPU STILL RETAINS FULL STRENGTH

  • Rat King now has added normal attacks: s.LP, s.LK, c.LP, c.LK, j.LP, j.LK - all with their own animations, frame data, hitbox data, hit sounds, meter gain, dizzy, damage, etc.
  • Rat King’s c.HK has slowed startup, reduced dizzy value, larger hurtbox, but increased range
  • Rat King’s Rodent Suplex throw can only be performed with F/B+HK now
  • Rat King’s overall attack damage is reduced by 12.5%
  • Rat King’s Hopping Axe Kick is now a command normal and requires pressing LK+HK
  • Rat King’s Hopping Axe Kick’s first phase where he lifts his leg can no longer hit
  • Rat King’s Hopping Axe Kick’s horizontal movement speed has been decreased
  • Rat King’s Flat Rat is now a command normal and requires pressing D+LP+LK
  • Rat King’s Rat Arrow special move now requires a directional input, and is now D+HK
  • Rat King now has a LK Rat Arrow executed by pressing D+LK in the air, which travels at half the horizontal speed of the HK Rat Arrow
  • Rat King’s Rat Bomber can only be performed with HCF+HP now
  • Rat King’s Rat Bomber range is reduced to match Chrome Dome’s Electric Pile Driver at 80 pixels (down from 88)
  • Rat King’s Rat Bomber’s rebound is larger, so Rat King needs effort to get back into range again
  • Rat King’s inability to stand block after entering crouching block state fixed
  • Rat King’s inability to block when coming out of crouching block stun fixed
  • Rat King’s hurtbox script bugs for c.LK and c.HK have been corrected
  • Rat King’s mismatched timing of when Shock Sphere’s hitbox and sphere animation ends fixed
  • Rat King will stay highlighted when returning to Character select screen in Tournament mode (as in, if match is lost and then continue)

Karai changes - ONLY APPLIES TO HUMAN PLAYERS, CPU STILL RETAINS FULL STRENGTH

  • Karai now has added normal attacks: close s.LK, far s.LK, c.LP, c.LK, j.HK - all with their own animations, frame data, hitbox data, hit sounds, meter gain, dizzy, damage, etc.
  • Karai’s overall attack damage is reduced by 12.5%
  • Karai’s dizzy value is reduced to match rest of cast (with exception of Raph/Mike who have the lowest in the game)
  • Karai’s c.LK, c.LP, c.HK (non-slide version) and c.HP (non-slide version) can now be cancelled into her special moves
  • Karai presses forward to slide instead of back
  • Karai’s sliding attacks’ horizontal movement speed has been decreased
  • Karai’s grounded normal attacks that can slide forward is now limited to heavy attacks only
  • Karai’s s.HP, c.HP, s.HK, c.HK, and sliding c.HK has slower startup and slower recovery
  • Karai’s s.LP, c.HP and s.HP now have changed hit box size/position, and can no longer hit crouching opponents but better against airborne opponents
  • Karai’s sliding c.HK has reduced horizontal hit box size
  • Karai’s hurtbox script bugs for c.LP, c.HP and s.HP and moving into crouch have been corrected
  • Karai’s hurtbox during s.HP has been shortened, so it is more effective against airborne attacking opponents
  • Karai’s wall throw is performed with F+HK (was previously F+LP)
  • Karai’s throw range decreased from 64 to 56 pixels
  • Karai’s j.LK only dives forward if down is pressed (j.D+LK) at the peak of the jump, otherwise will continue following jumping arc
  • Karai’s Diving Torpedo (j.D+LP) now has a constant slower downward velocity unaffected by gravity (similar to Armaggon’s dive)
  • Karai’s Diving Torpedo (j.D+LP) causes a slightly longer hit stun duration
  • Karai’s air dives (j.D+LP and j.D+LK) have reduced horizontal movement
  • Karai’s j.HP can only hit a maximum of two times, requiring player input for each hit
  • Karai’s j.HP does not have a downward trajectory when executed, but follows her normal jumping arc
  • Karai now has Wall Jump special move, which is executed via D(charge),U+K
  • Karai’s Wall Jump can now jump off the wall from different heights depending on the strength of the attack button used (LK = lower height; HK = higher height)
  • Karai’s Wall Jump will now jump off the wall in the direction pressed with the up+attack button (i.e. Karai will jump off left wall if charge down, then up-left+attack is pressed; and jump off right wall if charge down, then up-right+attack is pressed)
  • Karai’s Wall Jump special move’s flight path can be controlled by holding left or right
  • Karai’s Wall Jump then allows Flying Fist Fury or Flying Overhead Slam depending on inputs afterwards:
  • To activate Flying Fist Fury, press LP or HP punch rapidly
  • To activate Flying Overhead Slam, press F+HP when close to opponent
  • Karai’s Flying Fist Frenzy’s post-attack recoil jump no longer moves her away horizontally and has slightly reduced height
  • Karai’s Flying Fist Frenzy’s super meter gain has been reduced
  • Karai’s Flying Fist Frenzy’s hitboxes enlarged slightly to increase reliability of connecting, particularly when crossing up behind opponent
  • Karai’s Flying Fist Frenzy’s has longer startup to fix unblockable first hit bug
  • Karai’s Flying Overhead Slam can now grab airborne opponents
  • Karai’s Flying Overhead Slam damage has been increased by 8 points
  • Karai will stay highlighted when returning to Character select screen in Tournament mode (as in, if match is lost and then continue)

Leonardo

  • Leo’s Roto Cutter is now executed with kicks instead of punches

All Turtles

  • Turtles backflip input only registers new directional presses (not held ones) so it does not come out accidentally anymore
  • Turtles’ inability to block immediately after landing from Armaggon’s Shark Bite and Chrome Dome’s Gut Punch throws fixed

Aska

  • Aska’s inability to stand block after entering crouching block state fixed
  • Aska’s inability to block when coming out of crouching block stun fixed
  • Aska’s Hip Thrust only comes out with F+HK, not B+HK

Armaggon

  • Armaggon’s Fin Slicer has increased vertical velocity
  • Armaggon’s Fin Slicer has decreased horizontal velocity
  • Armaggon’s Fin Slicer damage has been reduced
  • Armaggon’s inability to stand block after entering crouching block state fixed
  • Armaggon’s inability to block when coming out of crouching block stun fixed

Shredder

  • Shredder’s inability to stand block after entering crouching block state fixed
  • Shredder’s inability to block when coming out of crouching block stun fixed

War

  • War’s inability to block immediately after landing from Armaggon’s Shark Bite and Chrome Dome’s Gut Punch throws fixed
  • War’s Headbutt now has a smaller hurtbox, making it more effective against opponent’s jumping attacks
  • War now has cancellable normals: c.HP and s.HK

Changes from Championship Edition Patch (1.03) by Enigami, Kosheh and Streetwize Menu Functionality

  • Competitive tournament play settings loaded by default
  • Pressing B after selecting a character now deselects
  • Pressing B on the Character Select screen when you haven’t selected a character brings you back to the main menu
  • Idling in the Character Select Screen no longer automatically goes to the Stage Select Screen
  • Idling in the Stage Select Screen no longer automatically starts the battle
  • Character Select Screen direction input improved (Up/Down can be used to move between front and back row characters, and Left/Right not in reverse for back row characters)
  • Main Menu direction input improved (Left/Right can be used to move cursor between columns)
  • Konami Logo at startup can be skipped with ABXY in addition to Start/Select

Character Colour Palettes

  • Character colour palette can be changed by pressing L/R before selecting character
  • 10 new character colour palettes added for each character

Cheats Enabled By Default

  • Bosses enabled not only in Vs. and Watch Mode, but even in Tournament Mode
  • Boss stages enabled in Vs. and Watch Modes
  • 10 continues in Story Mode
  • High Speed Level 3 unlocked

MOVE LIST

RAT KING

Command Normals

  • Hopping Axe Kick: LK+HK
  • Flat Rat: D+LP+LK
  • Body Press: D+P (air only)

Throws

  • Rodent Suplex F/B+HK

Special Moves

  • Rodent Arrow: D+K (air only)
  • Rat Bomber: HCF+HP

Ultimate Attack

  • Rodent Shock Sphere: HP+HK

KARAI

Command Normals

  • Sliding High Backhand: F+HP
  • Sliding Side Kick: F+HK
  • Sliding Low Backhand: DF+HP
  • Sliding Sweep Kick: DF+HK
  • Diving Torpedo: D+LP (air only)
  • Diving Stomp: D+LK (air only, peak of jump)
  • Flying 1-2 Punch: HP, HP (air only)

Throws

  • Ground Throw: F/B+HP
  • Wall Throw: F/B+HK

Special Moves

  • Wall Jump: D(hold),U+K
  • Flying Fist Frenzy: After wall jump, tap P quickly
  • Flying Overhead Slam: After wall jump, F/B+HP when close to opponent

Ultimate Attack

  • Dark Thunder: HP+HK

MOST RECENT CHANGES

v3.9

  • Karai’s Flying Fist Frenzy’s hitboxes enlarged slightly to increase reliability of connecting, particularly when crossing up behind opponent
  • Karai’s Flying Fist Frenzy’s has longer startup to fix unblockable first hit bug

v3.8

  • Fixed Level 6/7 credits roll crash on P2 side
  • Fixed crash on character screen when 2 players active on Rat King, then P2 moves off Rat King
  • Fixed directional input for P2 Karai’s slide when on left side
  • Fixed Rat King’s jLP/jLK hitbox/animation timing mismatch
  • Fixed mismatched timing of Rat King’s Shock Sphere’s hitbox and sphere animation
  • Fixed P2’s character palette issue during King of King’s special scene
  • Fixed bug where graphics garble is displayed when inputting directions immediately after returning to Main Menu after exiting Options Menu.
  • Fixed Character Profile portrait palette issues
  • Fixed bug where P2’s portrait doesn’t update correctly when changing too quickly, or when changing at the same time as P1
  • Minor damage tweaks for Rat King and Karai
  • Aska’s Hip Thrust only comes out with F+HK, not B+HK

Hack Information

Hack by: Allo
Category: Improvement
Version: 3.9
Release Date: 26 May 2026
Last Modified: 26

Source: https://www.romhacking.net/hacks/8894/

Personal Note

I wish they used Aska's Japanese uncensored design, it would've made this hack even more definitive imo... a bit surprised the rep does not seem to have the Japanese Rom too since the international versions censored Aska's outfit.

Game Screenshots:

Download: TMNT Tournament Fighters: Grandmasters Edition (Hack) SNES

Game Shared by Juiceala

Juiceala's Uploads

Juice Hedgehog, also known as sonictopfan and Juiceala. Likes video games, anime, and drawing.

Loading comments...

Disclaimer: This website is dedicated to raising awareness of fan-made mods, translations, and the legacy of retro games. All names, trademarks, logos, and images are registered trademarks of their respective owners. This website adheres to the DMCA law. If you have any questions, please feel free to contact us.

2026 The Repo