DevilBusterAlice
New Challenger
i'd like to hack zelda 3, as a personal project, to edit the script. does anyone have any expertise with this?
thank you for the information!Not I, but this might be a decent place to look if you haven't seen it already.
well, i took a look, but the tools they have don't allow script editing.Romhacking.net is your friend. You might find some romhacking tools made for LTTP, it is one of the most hacked SNES games.
the game's script, as in the story/dialogue.What do you mean by "script editing"? You can use a debugger to trace certain values and replace them with other values, but if you want to change code in a non-trivial manner, that is going to require a lot of knowledge of assembly, SNES ROM file structure, compression/decompression algorithms (in some cases) and the hardware. There are some cases where such tools are available that do all this work for you (FEUniverse.us has them for Fire Emblem: Sacred Stones, I've used them myself), but they are rare. Not sure if those exist for Zelda 3.
the game's script, as in the story/dialogue.
oh, I just wanted to make Link a girl. Shounen Captain magazine's Zelda 1 guide has been on my mind lately, and I was like "wait, isn't Zelda 3's Link the same?" and the idea came to me. if possible(and with permission, assuming it's not open source) I'd like to make a revision for the Triforce of the Gods Re-Localisation patch by OldManOfTheSEA. otherwise, the vanilla game is just fine.What are you trying to do? Depending on what you are trying to do, it may or not be feasible. Like changing story text could be straightforward as long as it fits into the dialogue box, but more complex changes might require custom code.
since Link has pink hair already, the sprite is fine. the focus here will be the text. there was, at one time, a Zelda 3 text editor, but it doesn't work anymore, i think.That should be feasible if it is just changing Link's sprite and male pronouns to female ones. It will require some digging into the debugger and some knowledge of compression/decompression algorithms as I suspect that Zelda 3 uses those. You could research some of the available tools that replace assets in the game to understand how they achieve that. But as a minimum you'd have to have a decent understanding of assembly code and using SNES debuggers (those are provided by the emulator).
as stated before, there will be no sprite edits, just text edits.By the way sorry for the random question, but will the hat or cap stays or replace with something else?
like I mentioned before, the editor i found for text editing doesn't work. there's a DLL error, but I have the DLL...ALttP has pretty fully featured editors that should allow you to hit the ground running.
PM me if you like, I may be able to help you out.like I mentioned before, the editor i found for text editing doesn't work. there's a DLL error, but I have the DLL...
Drop some pickup lines tooPM me if you like, I may be able to help you out.
The unrelenting charm is a curse, let me tell you hahah.Drop some pickup lines too
Lmao, would like to have that kind of curseThe unrelenting charm is a curse, let me tell you hahah.