Yes, we've got Tank Controls!

DinoRexMax

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Okay, I don't even need to pretend misunderstand why someone would hate tank controls. They were unnatural and inconvenient to say the least.

But I'm hesitant to say to say that they were clunky or awkward, especially having cleared through the Onimusha series this year. Which we're action games, with tank controls.

Think about that.

An Action game...

...with tank controls.

And they were good, probably some of the best games on the PS2. It even made me sort of wish DMC committed to tank controls (since, Jyubei can do fightin game command inputs for special moves, which would be awesome in a DMC game).

It sort of opened my eyes as to the versatility of tank controls, how they aren't necessarily a hindrance.

They allow for a certain level of precision that 3D games normally lack, allowing the player to move in more specific pattern without forcing the camera closer to their character (giving you a greater overall view of your environment).

So, it begs the question.

What do all you RGT guys out there think of Tank Controls? What is the acceptable amount of it you will tolerate in a game, whether or not it's appropriate for any game at all and simply an archaic element of ancient design principles?
 
The tank controls on older survival games like the OG RE trilogy is what you get if it’s executed perfectly.

This game is an excellent example that tank controls in third person shooter fits in perfectly.
E327B952-0B5E-4420-8D60-4C89EAD324FB.png
 
I guess front mission and armored core was crap to you so you just play tank that exist in the 20th to 21st century because they are not fictional?
 
For something like God Hand it makes sense to have tank controls. I couldn't see it being anything else for that game. As for tank controls in general I don't mind them for the most part.
 
In my eyes, tank controls are the ultimate control scheme for survival horror games, and for many forms of vehicular combat.

I like practicing 3 point turns in my Chris Redfield-mobile.
I agree when it comes to some vehicular combat games, especially if the vehicles are heavier.

In 3D games with a fixed camera, it’s just the natural and perfect choice.
But in 3D games with a free camera, horror or not, it’s just an unnecessary annoyance, nostalgia aside.
 

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