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I have always been fascinated by game tutorials because there's a certain wild naivety to them... I mean, most come after character creation or keep being included (and are arguably dumbed down) several entries into their series, so the developers KNOW the players aren't just hopeless, yet a lot of those tutorials are built with that idea in mind, which is just hilarious in tandem -- "oh, sure, you just spent ten minutes trying to optimize your build by carefully going through menues and submenues and moving sliders around; anyway, here's how you turn the camera" XD
I'm not saying that this is always the case, but the vast majority of the ones I have played certainly were. Very few of them tried to be integrated into the story, too, which hurt my engagement and overall care even when I could have used some hints here and there.
What's the tutorial you hate the most and which one do you think was actually done well?
I love the one in Dragon Quest IX because of how naturally integrated into the plot it is (despite being a drag) and absolutely hate the one in Pokemon Black and White 2, which not only takes your hand throughout, but essentially handcuffs you for five minutes.
What about you?
I'm not saying that this is always the case, but the vast majority of the ones I have played certainly were. Very few of them tried to be integrated into the story, too, which hurt my engagement and overall care even when I could have used some hints here and there.
What's the tutorial you hate the most and which one do you think was actually done well?
I love the one in Dragon Quest IX because of how naturally integrated into the plot it is (despite being a drag) and absolutely hate the one in Pokemon Black and White 2, which not only takes your hand throughout, but essentially handcuffs you for five minutes.
What about you?