Worst tutorial you have ever seen?

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I have always been fascinated by game tutorials because there's a certain wild naivety to them... I mean, most come after character creation or keep being included (and are arguably dumbed down) several entries into their series, so the developers KNOW the players aren't just hopeless, yet a lot of those tutorials are built with that idea in mind, which is just hilarious in tandem -- "oh, sure, you just spent ten minutes trying to optimize your build by carefully going through menues and submenues and moving sliders around; anyway, here's how you turn the camera" XD

I'm not saying that this is always the case, but the vast majority of the ones I have played certainly were. Very few of them tried to be integrated into the story, too, which hurt my engagement and overall care even when I could have used some hints here and there.

What's the tutorial you hate the most and which one do you think was actually done well?

I love the one in Dragon Quest IX because of how naturally integrated into the plot it is (despite being a drag) and absolutely hate the one in Pokemon Black and White 2, which not only takes your hand throughout, but essentially handcuffs you for five minutes.

What about you?
 
I've always been a fan of those oldschool PC tutorials where you'd start the game, walk a step forward and it'd freeze and an unskippable low-res video of the game would pop up and some slow as hell nonprofessional voiceover - usually from a dev - would explain what things like "the interaction button" do.
Glorious trash.

Tutorials were a real plague for a couple years there and I really appreciate how we've slowly returned to the more subtle, intuitive approach of gently guiding the player into experimenting with their toolset on their own.
We have unified, streamlined control schemes these days, no need to preserve the stilted process of reading an instruction manual in order to even begin to understand how the game works.
 
Tutorials are a symptom of phasing out instruction manuals along with the fact that many gamers don't even want to read them in the first place

Anyway, best tutorial? Maybe this one


Worst? Apparently this is the hardest tutorial of all time LOL

 
Now that I think about it... it's been ages, but I don't remember stuff like System Shock, Ultima Underworld and Daggerfall having tutorials.

Those were pretty complicated to just pick up and play, and I learned a few things about them the hard way XD
 
I guess Jet Set Radio's forced tutorials are the most infamous one that takes hours to beat. Scientists recently announced 89% of players couldn't pass the tutorials lolol.

 
Konquest Mode in Mortal Kombat: Armageddon. I love all beat-em-ups but i hate it when it takes 2 whole levels to get to the fun stuff. 30 minutes wasted.
Also TES IV: Oblivion. takes too long and boring. Same goes for Skyrim. At least the dragon parts were fun.
youre-finally-awaken-meme-with-caption-3928931668.jpg
 
For me, the worst are:
Far Cry Blood Dragon (The entire first mission is a tutorial, and you can't save your progress during its duration)
Driver (I'm convinced the tutorial was the real game. The rest is filler)
Gunvein (a shoot 'em up by NG.Dev)
 
Final Fantasy XIII sticks out in my mind for some reason. Officially, the tutorial is only 5-10 hours of the early game, but the game continues to gate features right up until the 30 hour mark. It feels like half of the game is one big tutorial.
 
I guess Jet Set Radio's forced tutorials are the most infamous one that takes hours to beat. Scientists recently announced 89% of players couldn't pass the tutorials lolol.

You’re absolutely right. Over the years, I’ve played the game enough to beat the tutorial without too much trouble, but even so, I have to admit that it just fucking sucks. I love the game, though.
But I do hate its tutorial.
 
No tutorial needed
Holy shit :loldog
 
The already mentioned Driver (strict time limits, confined space, for a rather bad racing player is hell).
I tend to not like tutorials in general, I prefer the game to teach via trial and error and good game design.
Except probably in more complex ones like grand strategy ones.
 

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