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Some fans of the Onimusha series wonder why Dawn of Dreams is so different from the first three games. I've been playing through all of the games myself lately and have been enjoying them, including Dawn of Dreams. It's a fun but also flawed game that probably was rushed at some point.
I decided to look up the credits of the game on Mobygames and clicked on the names of some of the planners (game designers) and programmers. You can see what other games they worked on and most of the developers had worked on Chaos Legion and the Onimusha Blade Warriors spinoff game before making DoD; but they aren't credited on the first three games. Interestingly, the director of the game was from cult developer Treasure.
If you then examine the credits of Onimusha 3 and look at the credits of the planners and programmers you can see most of them had worked on Onimusha 2 or Onimusha 1 before. Most (none?) seem to have been involved with Dawn of Dreams. Instead they went on to work on Shadow of Rome or Lost Planet.
So this explains why DoD ended up being so different...anyway just some random observation I made and wanted to share somewhere.
I decided to look up the credits of the game on Mobygames and clicked on the names of some of the planners (game designers) and programmers. You can see what other games they worked on and most of the developers had worked on Chaos Legion and the Onimusha Blade Warriors spinoff game before making DoD; but they aren't credited on the first three games. Interestingly, the director of the game was from cult developer Treasure.
If you then examine the credits of Onimusha 3 and look at the credits of the planners and programmers you can see most of them had worked on Onimusha 2 or Onimusha 1 before. Most (none?) seem to have been involved with Dawn of Dreams. Instead they went on to work on Shadow of Rome or Lost Planet.
So this explains why DoD ended up being so different...anyway just some random observation I made and wanted to share somewhere.
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