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I heard about it but could somebody summarise it a bit for me because I'm confused.
Are you referring to high end rigs? Are you someone who emulates on consoles rather than PCs? If so, that’s a bit out of my expertise but here’s my own two cents:I heard about it but could somebody summarise it a bit for me because I'm confused.
char memory[]; //loaded or filled out later.
int ip; //instruction pointer
switch(memory[ip]){
case 0: //add instruction
case 1: //sub instruction
case 2: //jump instruction
default: //catchall, usually undocumented or unsupported
}
Low level i assume means closter to hardware, and high level means it needs an inturprator.... Wait am i thinking of programming?