Ikagura
Dragon Slayer
I've noticed how on the 32-bits (Saturn included) there were some effects that you wouldn't see ever afterwards (not even on the Dreamcast or PS2) so I wanted to know if it had a proper name or a method to replicate it for indie game.
First is that one effect you see when you enter a battle in FF7 or that boss in Klonoa when you get teleported:
Then you have that fade to black that is uneven most of the time:
First is that one effect you see when you enter a battle in FF7 or that boss in Klonoa when you get teleported:
Then you have that fade to black that is uneven most of the time: