To take a more pessimistic approach, none of them. Videogame adaptations will never work as movies because of the specifics of the medium. Also movie people don't know what they are doing and for what audience, which will always result in failure.
Like you mean financially or artistically? For the former, Zelda would definitely make a ton of bank. Metal gear too cuz if espionage, and God of War. Last of Us would be good (those two last examples would also be good Artistically)
TBH new games are so BS movie-like digital rubbish they are more in line for being okay for movie adaptations because they are barely a game but they would be a better movie instead. For example Fahrenheit, Heavy Rain, Death Stranding, Quantum Break, Control, Alan Wake... Clearly just to make games suitable for movie adaptations to make more money they enforce cinematic BS into games where most of the game is cutscene either as pseudo-gameplay where player walks and listen to dialogues for hours or automatic scenes that player has no control over and videos. I kinda saw this shit in Japanese games after 2000s too that the games are so fitting for anime adaptations as "missions" progress in episodic logic. This is one of the shit killed video gaming for me.
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