What is that game that you wanted to play with all your soul and on the day of its launch it disappointed you so much that it changed your way of seei

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It happened to me with GTA definitive edition, the idea of bringing the PS2 classics to the new generation with graphic improvements sounded great, until you realized that they are based on the cell phone versions, not only bringing the bugs of these versions but also removing songs from the radios, not to mention how awful Tommi looks.
 
I recently went back to GTA: Definitive Edition to see if it's improved post-patches but nope, it still sucks. It looks so cheap and soulless to me. They should've just ported the old games and upres'd them. That would've been easier and better. It's sad to see 3 legendary games that are so important to gaming be treated like this.

Anyways, I'd also say Oblivion Remastered. While a lot of people were praising it in its first month, it seems like the honeymoon phase has ended. Beyond the fact that it's a technical mess, I find the new UE5 graphics so unappealing compared to the original game.
 
For me... it was Balan Wonderland.
I grew up in the 90s and was a massive SEGA nerd and Sonic fan (but you can already tell from my name and profile Icon). So imagine me, seeing Yuji Naka and Naoto Ohshima working together on a new IP.
So I preordered it, excited to play something by two of the guys who made my childhood... only to be disappointed on how bland uninspiring it was. Most of all, due to a youtuber I watch called JusteDesserts, I found out how much of an insufferable jackass Yuji Naka was, even found out he was the reason Sonic Xtreme was cancelled, all because he threw a hissy fit over the American branch of SEGA using his code and threatened to walk out.
Sorry, went on a tangent... but yeah, Balan Wonderland. I still regret pre-ordering it.
 
I felt that way with Dragon Ball Sparking Zero. I love me some Dragon Ball, and I grew up playing the Budokai Tenkaichi games on PS2 so I got swept up into the hype pretty hard.

It's maybe the only game where I've been so invested that I actually watched character reveal trailers and would speculate with friends about which characters would be part of the final roster.

I bought it day one and was really disappointed with how cheap everything felt. I get the focus was put on the actual fighting modes, but the story mode felt pretty bare bones. Static images with text are not interesting when the story is 90% the same stuff in every other Dragon Ball Z game. At least the Kakarot RPG had some really nice animated cutscenes.

At release, you couldn't even play local multiplayer in most of the maps. That was a big deal-breaker, because local multiplayer was a huge reason why I loved those older games so much.

At least I managed to get a refund from the store I bought it from at the time. With some of the updates, I'd buy it again at some point, but nearly a year later and the dang game never seems to go on sale. It is not worth the $120+ it costs in my currency ::cirnoshrug
 
Monster Hunter Wilds. I was afraid from all the prerelease stuff that they'd learn the wrong lessons from World's success and I have never hated being correct more.
 
A couple games

Donkey Kong Country Returns and Tropical Freeze, which both are Donkey Kong in name only

Scott Pilgrim and Streets of Rage 4. They're not bad games, but my god do people over hype them. SOR 4 initially released in an unbalanced state. The soundtrack is so so (the music has been on a downward trend after SOR 2) and the combo system is annoying. Scott Pilgrim is more style than substance. It looks amazing and has one of the best soundtracks of all time but the gameplay is so so. Same with River City girls. It plays okay. River City Saga and River City Tokyo Rumble blow both games out of the water.

God Hand. I'm totally onboard with that IGN review honestly. Fuck that game. Okami is the best thing those devs ever made.

Every new Tomb Raider game from Crystal Dynamics as the series moved further and further away from its roots.

Final Fantasy 9. I found it kind of boring. And the Excalbur II requirements should be considered a sin for a Final Fantasy game. It messes up so many things like making it impossible to really max out your characters under the time limit.

Dragon's Crown. It gets grindy, repetitive, and boring after a while. I also hate how they kept changing it constantly through updates. MAKE UP YOUR MINDS DEVELOPERS! This character is awesome! Update happens. This character sucks! Odinsphere Leifthrasir is a thousand times better, which is funny cause I hated the PS2 version

Final Fantasy XV. Ugh, where do I begin? Don't get me wrong. There are things I like about it, but there's way more bad than good.

I know there's some other games too but I'm drawing a blank at the moment.
 
For me... it was Balan Wonderland.
I grew up in the 90s and was a massive SEGA nerd and Sonic fan (but you can already tell from my name and profile Icon). So imagine me, seeing Yuji Naka and Naoto Ohshima working together on a new IP.
So I preordered it, excited to play something by two of the guys who made my childhood... only to be disappointed on how bland uninspiring it was. Most of all, due to a youtuber I watch called JusteDesserts, I found out how much of an insufferable jackass Yuji Naka was, even found out he was the reason Sonic Xtreme was cancelled, all because he threw a hissy fit over the American branch of SEGA using his code and threatened to walk out.
Sorry, went on a tangent... but yeah, Balan Wonderland. I still regret pre-ordering it.
I'd be right there with you if I hadn't been completely turned off by the free demo they put out before release. I did end up buying the game, but well after the backlash and when it was like $5 for physical copies. The game is still not great, but at least I got a nifty little physical ticket for my money.
 
There was a PC game called Islands of Insight that I loved the demo for and couldn't wait for the full release. So that happens, and suddenly it has no controller support even though the demo did. You couldn't connect to the server, and it shouldn't have needed that functionality since it was a single player game. So tried mapping stuff to the controller but it just didn't feel the same, and then I decided to wait until they did some more work to it. The work they did apparently had some kind of thing where it would save every few seconds and it was ruining people's hard drives or something. As it stands now, you need to install some kind of community-made patch if you want to play it without as many issues, but I'm ok just letting it go. A shame, though. It was open world puzzle solving with assorted puzzle types, like if The Witness was third person and there was more puzzle variety. It was a cool concept.
 
I have a few now that I think about it. I am the only person I know who played Final Fantasy XV at launch. That one was such an incredible disappointment that it got me so into media production and just learning how things are made. I was incredibly excited to play Harvest Moon A Tale of Two Towns on my brand new 3DS only for it to have a game breaking bug in the 3DS version. I literally couldn't traverse to the other town without the game crashing. I also cannot understate how disappointed I was in the Friends of Mineral Town remake. It was nowhere near the quality of the original.
 
Forsaken. 64, specifically.

I was such a homer for the Descent games back in the day, and loved the idea of a console-based Descent clone with split-screen multiplayer. And bots! Read a preview in Nintendo Power, and anxiously awaited its release. And waited. And waited. Pre-orders weren't really much of a thing back then, so I was stuck calling department stores around town each week, asking if they had gotten any copies in.

Eventually, it landed at Target, and I picked it up that night. Shoulda known from the boxart that it was gonna be a little weird. It was like Descent, but kinda redneck? With a soundtrack straight out of Starsky & Hutch? Huh??

I stuck with it as best I could (the music did get better in later stages) but I couldn't shake the feeling that it just wasn't all that good. Plus, you had to unlock bots in multiplayer by beating the game on the hardest difficulties - which was no easy feat.

The game seems to have gotten a bit of a revival these days, and I hope people are enjoying it. But for me, I wish I had just rented it, instead. Would've saved me around $50...
 
Need for Speed: Heat and Elden Ring

Both pseudo sequels to games I'm very fond of that I don't feel ever came close to the spirit or standard of their predecessors. Elden Ring was alright but I feel a lot of the criticism I had about how derivative of Dark Souls it is was drowned out by the awe of people that had never touched the Souls games in their lives and just wanted to experience something vaguely resembling what they thought Souls games are like (normally based on hyperbole).

These games made me realise pseudo-sequel/reimagined/remastered/remade games are not made for fans, they're made to pander to potential new customers. My enjoyment is incidental; I've become the minority of my own interests
 
Diablo 3.

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