What game has so badly translated that it had to get retranslated by fans?

I never played that version, but apparently the original western release of Ys VIII: Lacrimose of Dana was bad enough that the fan outcry forced NISA to re-do it.
I vaguely remember something similiar happening with the original release of Persona 5?

Advance Wars: Days of Ruin / Dark Conflict is also worth taking a look at:
This one really makes for a good case study of how much of a difference your basic approach to localization can make - where the US version (Days of Ruin) took small liberties here and there and adapted the script to the English language, the EU version (Dark Conflict) stuck as close to the Japanese script as reasonably possible.

Neither is necessarily bad, but I personally I found the EU version incredibly dry and offputting. There's wiggle room of course, but since Japanese and English are two incredibly different languages that function in incredibly different ways, sticking too closely to the source material can be counterproductive.

Localization is fun!

(I just realized I didn't exactly stick to the thread's premise... apologies, I got lost rambling, feel encouraged to ignore me)
 
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Simon's Quest. The hints where to go and how to do things are straight up misleading, heavily influencing game's perception as another one of those cryptic nes games where you have no idea what you even supposed to do
This one off the top of my head. It was really good even the Fuckin' Nerd loved it.
 
Bad english and a couple mistranslations are ok, and even the occasional spelling error as well. NOW how about an official game release overseas that literally uses Google Translate for the English language setting.(and a few game crashing bugs cause of it)

If you want to play it, it's called Xuan Yuan Sword: Gate of Firmament. I bought it with the bundle of intial stage 2, and also bought 7 and Sword and Fairy, which are better translated. I actually do like the game.
 

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