What do you think about the SEGA Neptune?

I'm still mad at myself for falling for the EGM April Fool's joke about this like... 25 years ago, maybe? "I don't even want this but I'm absolutely ordering this!" You dummy, self!
To quote a DKC cheat code:
YASADLAD
 
Well... it was something like the Sega Multi-mega / Sega CD-X, an official "fused combo"... but I suspect Sega had in mind a more popular price for the Neptune than the Multi-mega (which was an expensive product, a product intended for the most "sophisticated" user... or the true Sega fan who really wanted to pay for an impressive piece of technology: MD+Mega CD in a portable CD player size... in early 1994!

Neptune was probably thought as "a complete 32X" console for the casual new user, with no need to buy a Genesis/MD, an no need to use "all that nest of cables" to connect and use them. Of course Neptune included the hardware of the Genesis, so it could play its games "natively", but with a Neptune, you really would have bought a "complete 32X console" with its own controller ports, just one power supply, and its own On/off and Reset buttons. The part of the single power supply was by far the biggest advantatge in the user experience, versus the full MD-32x combo.

As a fan of the 32X, the idea was interesting cause 32X could have been, now, "its very own console" (32X has a LOT of new hardware, to be considered just an add-on for MD)... but aesthetically, I always preferred the combo "32X with a MD model1". In fact, I always found Neptune prototype not that attractive. To compare, I do always thought Multi-mega was (is) really beautiful.

Only in a world were Playstation never existed... Neptune would have made some sense. It would have been the "cheaper" 32bit Sega's option, while Saturn (having a very related hardware) would have been the "Premium" option for Sega players, and 3DO their only (and very expensive) competition in the 32bits era, before the late release of N64.

With Neptune, you could have had some downgraded ports of the Sega 3D arcade games (specially from Model 1 board), like Virtua Racing Deluxe or Virtua Fighter are (excellent expanded versions, both), as well as real good ports of the Sega 2D Arcade classic games from the System 32 era and its previous super-scalers of the 80s (like Space Harrier and After Burner Complete). Also, some original 3D games like Parasquad/Motherbase or Stellar Assault/Shadow Squadron, or even some new 3D textured nice "experiments", like Metal Head (potentially, the 2nd generation games for 32X, which never arrived because the console was already discontinued, would have had some more 3D textured games).

Nintendo was still very far to launch its Project Reality/Ultra64 in late 1994, and Star Fox for SNES and Virtua Racing for MD already demonstrated people had a LOT of interest for 3D polygonal games. So... 32X could have been an interesting machine for many, thanks to its 3D capabilities, and Neptune... the best way to get one.

I will just remember to any: in 1994, Atari Jaguar was far away to be a serious 3D game console with no possibility to compete against the 32X in 3D games, and its expensive Jaguar CD add-on was just that... a simple CD add-on with no real 3D new characteristics, only adding Video FMVs and Audio CD to its games, now in CD format.
3DO was crazy expensive for the majority of the public, and... although it had some few nice games, it didn't have anything similar to Sega's arcade games like 32X had.
Things like the Phillips CD-i was not really created to be a console but as a family Multimedia/Encyclopaedia/Interactive Manual machine (its audio and video capabilities were fantastic, but its game scrolling was just fucking horrendous, way way worse than the original Mega Drive... to be a serious fifth generation console, and with NO 3D capabilities at all). Philips only decided to focus on promote and sell the CD-i as "a console", when it was clear its sales as a "Multimedia Family Center" would never be the expected ones.
The other possible competition for Neptune, in a non-PSX world, were: Neo Geo CD... and interesting cheap option if you were fan of the Neo Geo ultra-expensive games (mostly, fighting/Beat 'em up ones), but had no 3D capabilities as the original Neo Geo cart-based did not had... and Virtual Boy, which was a huge conceptual mess by itself, and its 3D was basically based on sprites, not on polygons (although it tried to experiment with wire-frames in some few games): I could imagine a lot of people preferring to buy a Neptune than a Virtual Boy during an hypothetical 1995 and 1996 with no PSX. Even the successor of the PC-Engine, the PC-FX released only in Japan, was a flop, because NEC decided not to put a 3D processor in favor of FMV games in that console, and people demanded 3D games by the end of 1994: The marked just repudiated it.

So... maybe if Playstation never existed, then Neptune could have been an interesting option to be released by Sega, as the little brother of Sega Saturn, like Master System was for the Mega Drive in Europe during the first half of the 90s. An maybe could have replaced Genesis 2 / Mega Drive 2 model, to be the new standard Mega Drive model by itself (being 100% compatible). At least, until the release of Nintendo 64 in mid/late 1996 in Japan and USA, and march 1997 in Europe.

But of course, with Playstation appearing already in December 1994 in Japan, and in US and Europe the next year... Neptune had NO reason to be released anymore: 32X was condemned. 32X could never be a competition for PSX, and Saturn itself had serious problems starting in 1996 and needed all its SEGA internal teams producing for it 100% of its time. No place for new internally developed MD or 32X games anymore. Not even for Game Gear. Just Saturn.

Plus, the hard competition between PSX and Saturn lowered the price of those EXPENSIVE consoles a LOT the next 1-1,5 years after their release, so Neptune would have turned to be a real nuisance for Sega.

And for the cheaper options..., Mega Drive 2 simply continued to sold good in Europe until 1997, and always would had been cheaper to produce than a Neptune. Playstation and Saturn competition pushed the game technology way faster than the original forecasts in 1993/1994, and 32X support and games simply disappeared (as the rest of the "new generation consoles" will, by 1996, apart of PSX and Saturn).

So, Neptune was an interesting concept... but seeing the PSX capabilities, Sega probably did the right thing cancelling its launch. And fortunately, it was not a new console, just a convenient "revision", so... we did not lost a full catalogue of games only because its cancellation.
 
When the 32X came out, Sega still had the Genesis, Game Gear, Sega CD, and the arcades to support, plus the Saturn coming soon (which means games were already in development). They were already stretched thin, and there was absolutely no place for the 32X. It's no wonder there's barely any games for it.

If you look at that profile, they killed it in the arcades in those days, and they killed it on the Genesis. Those were the platforms that received the most attention. Lots of "Sega" games on the GG were farmed out to subcontractors because they could only spare a little internal staff, and as a result, the library didn't quite live up to the hardware's potential, even though it still has gems. Same for the Sega CD - a few gems, but sparesely supported, in the end, because Sega was the main developer and publisher on Sega consoles, and they already had enough on their plate. It was incredibly obvious that they couldn't do the 32X, I don't know what the fuck they were thinking.
 
If they had cut the cost back of it immeasurably, it would have been a good budget system that might have A) helped extend the lifespan of the Genesis like the 32X was originally intended to be and B) become a sandbox that would have helped a lot of developers learn 3D

Otherwise, no
 
The Neptune would be expensive; say around $399 or more than the Saturn's price. Second, if the Neptune is a console that runs Genesis, CD, and 32X, would Consumers buy the console despite just playing the same games without new upcoming 32 bit games both CD and 32X cartridge formats?. Lastly, if it was released on its own without any competition with Sony or Nintendo, could Sega may or may not have a chance even with that steep price?
 
I think the Saturn should've had retrocompatibility with the Genesis instead.

Adding Genesis compatibility to the Saturn would have added even more chips to the bom, likely a need for more memory, or require another add-on peripheral to their hardware lineup.

Both options only to support an old library of games that cost more to produce than discs. Games that were dropping off in sales and sitting in warehouses, waiting to be liquidated and licensed out.
 
Adding Genesis compatibility to the Saturn would have added even more chips to the bom, likely a need for more memory, or require another add-on peripheral to their hardware lineup.

Both options only to support an old library of games that cost more to produce than discs. Games that were dropping off in sales and sitting in warehouses, waiting to be liquidated and licensed out.
I was developing an answer to that message, but it would be a FULL off-topic in this thread, so I simply give you a like. You are correct. Developing a backward compatible system, by then, means you HAVE to use the same architecture than the last generation, or based on it, and that is NOT a good idea if you want to offer the best you can in the new generation. It is usually NOT a good idea if you need to be based on older hardware components to achieve that, and that means you have to change internal components, or put even more chipsets in the board. Usually not a good idea, as PS3 showed when Sony just cut off the PS2 components (EE and GS chips) in its early revisions, and backwards compatibility with PS2 just disappeared.

What about PS5 and Series today? they are basically pc-based consoles, like PS4 and One, so... they are just the same hardware. Just a little more powerful. But they are basically "capped" PCs.
(another story is the "virtual consoles" and "online packs" Nintendo is offering today. That is based on EMULATION, and do not expect "to emulate" the last generation... in you new console. Much less in the 90s, when the "emulation" development was still in a rough situation).

People who buyed a Saturn in 1995 and 1996 didn't want to play old MD games in that system. If you wanted to play MD games... you just could buy a very cheap Genesis/MD by then.

Saturn was like a new complete dimension: Its users wanted to get new 3D experiences like Panzer Dragoon, Daytona USA, some Virtua Fighter game, Sega Rally, Virtua Cop, or similar experiences, far away from the classic 8 and 16bit 2D experiences. It was like a new complete world.

Another thing is... if a based 32X Neptune could have been seen as a "cheap" door to that 3D world, for many consumers, during 1995 or 1996. And I DO think that. But only if PSX never existed, cause Playstation created a hard competition for Saturn and prices plummet in almost no time between them, killing the option for the 32X (and to many other new consoles) to have an option in the market to be seen as a lot cheaper 3D alternative than Saturn or the ultra expensive 3DO.
 
I think there is no purpose for the Neptune other than being a cool looking console shell. Even then, I like the AES and the Duo a lot more.

It would take a ton of homebrew effort to make it viable. Saturn has SRL now, and a bunch of translation work keeping the scene going.

32X is just obfuscation, a dead disappointment. It's the obscure and almost forbidden place where Sonic weirdos burn their money, get Knuckles Chaotix, and suddenly realize they made terrible choices, like a horror movie plot.
 
I wish the 32X had at least one true exclusive to sort of justify even messing with it. I think its version of Virtua Racing is by far the best (it handles differently) and a great racer, and its version of Virtua Fighter 1 is better than the Saturn's. But they're still both ports. I couldn't care less about Kolibri. Tempo seems okay, but isn't really my kind of game. And Chaotix is a failed experiment, I hear. The 3DO actually has a handful of solid games, including a good, exclusive RPG (Lucienne's Quest). Wish the 32X got one too.
 

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