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I love how Until Dawn used the "Don't Move" mechanic to simulate the tension of hiding from a dangerous enemy by forcing players to not move their controller. It sounds simple, but many players found themselves moving the controller without realizing it making future "Don't Move" moments in the game more nerve racking and tense for players. Some players started holding their breath or cheating by putting the controller down on a table.
And then of course there is the well known insanity effects of Eternal Darkness: Sanity's Requiem which actually broke the 4th wall to fuck with players and make them think that maybe their game is possessed.
And then of course there is the well known insanity effects of Eternal Darkness: Sanity's Requiem which actually broke the 4th wall to fuck with players and make them think that maybe their game is possessed.