Weirdest feature you have seen in a game?

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To this day I have no idea why this was included in there, but Microsoft's Combat Flight Simulator (an otherwise awesome game) had a chance of triggering a parachute failure after ejecting from your doomed plane... And that was great because your pilot ranked up with each mission he survived, making his death all the more punishing. That, I have no problem with.

... But was it really necessary for us to hear his blood-curling, agonizing screams all the way down? Not only was it horrific, but it was also strangely awkward when you got destroyed at a high altitude and just kinda had to observe your guy floating to his death. It could have very well been straight from Gravity Falls:

gravity-falls.gif


What about you?
 
"Ever played 'Super Mario 64 DS' and go 'Y'know, this game is great and all, but I wish it were more difficult and utilized the DS' touchscreen more'?"

No, not that I recall.🤔

"Well, fear not, gamer!"

I mean... I wasn't really "scared" to begin wi–.🤨

"INTRODUCING SECONDARY TOUCH CONTROLS FOR THE MAIN CAMPAIGN!! NOW YOU CAN HAVE A MUCH MORE DIFFICULT TIME TRYING TO COLLECT ALL 150 STARS!!"

...................
donkey kong what GIF
 
In Super Smash Bros Brawl your character has a 1% chance of tripping every time you sprint.
This has to be up there for sure, such a bizarre mechanic.

The stance switch button in various MK's and the Injustice games. I've always heard people say vagaries about it changing frame data on some moves depending on what arm is facing the screen or whatever, but I highly doubt there's any actual thing like that and have never noticed it in any game. I think it's entire purpose is just as a form of teabagging where you spam it in directly in front of someone instead of doing a fatality when you beat them.
 

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