Trying to figuring out how F-Zero Climax Course Edit Password works.

Muftie2809

New Challenger
Level 0
21%
Joined
Dec 9, 2024
Messages
5
Level up in
19 posts
Reaction score
9
Points
52
I don't know if I post this thread in the correct place or not, but I need a bit more of explanation into this. Sorry for the inconvenience.

F-Zero Climax have the Course Edit feature, where the player can build their own courses (or tracks) using the available track pallettes (within the game), and the players can share their created courses as well via generated password.

Although, I only know very few things about it. What I know is, each of the codes are representing of which type of track piece and where it is placed on the grid. While it is just my general knowledge, I still don't understand of which code character (or letter/number) represents of which piece and where it placed on.

Why am I being curious about this? It is simply I want to understand the game better, and also the crave of making more creative courses.

I hope there is any of you who can explain it further, so I could understand it much better. Thank you for your attention.

[Edit: This thread post was purposed to learn the game's track editor password even better, pure out of curiosity about track piece overlapping. I will keep the original post unedited. Please forgive me if there is any misunderstanding, and this thread's editing in such short time.]
 

Attachments

  • 6-6-25 18.45.55.png
    6-6-25 18.45.55.png
    10.3 KB · Views: 2
  • 6-6-25 18.46.28.png
    6-6-25 18.46.28.png
    13 KB · Views: 2
Last edited:
> also the crave of making more creative courses

How would knowing the underlying programming help make “more creative courses”? The “creativity” entirely happens on the level of the visual GUI which lets you build any course within the limits of available pieces.

It’s like saying that knowing how Final Cut is programmed helps make a better movie or knowing how a piano is made helps make more creative music. It doesn’t.
 
> also the crave of making more creative courses

How would knowing the underlying programming help make “more creative courses”? The “creativity” entirely happens on the level of the visual GUI which lets you build any course within the limits of available pieces.

It’s like saying that knowing how Final Cut is programmed helps make a better movie or knowing how a piano is made helps make more creative music. It doesn’t.
It is understandable, thank you for the response. Perhaps it is just me trying to figure out how to overlapping one track piece with another (such as using jump track piece with the regular one without rewritting one) without any other software helps. I'm sorry for my statement.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

The Stupidest Games in your Collection

What stuff in your game collection is just really fucking dumb and makes you kinda laugh when...
Read more

PS2 Reccomendations?

Hey guys i'm playing through a ps2 with a matrix modchip.
I made this list to play games...
Read more

PPSSPP 1.19

DAMN LIMIT OF 10,000 CHARACTERS! Changelog in the site below:​

...
Read more

Trying to figuring out how F-Zero Climax Course Edit Password works.

I don't know if I post this thread in the correct place or not, but I need a bit more of...
Read more

A Sakura Wars recommendation 🐍👀

This Sakura wars stuff is pretty good 👉 👉
1000020836.png

I highly recommend 👍
(this is my first...
Read more

Online statistics

Members online
193
Guests online
261
Total visitors
454

Forum statistics

Threads
8,778
Messages
220,217
Members
683,451
Latest member
jonxyon

TOP Supporters

Top Supporters
Back
Top