Trauma Center – emulator glitch in chapter 2-4?

mr. magoo

New Challenger
Level 0
4%
Joined
Dec 9, 2024
Messages
1
Level up in
24 posts
Reaction score
0
Points
1
I just started playing Trauma Center for DS on OpenEmu the other day. I'm using keyboard and mouse, which I'm sure isn't ideal, but I'm making do for now. I'm in chapter 2-4 and am finding this one aneurysm I'm supposed to cut just impossible to complete. See attached photos - it shows up at the top of the screen, and the cutting route is obscured by the vitals UI and the top dots are cut off on the screen. I can't tell if I'm not cutting fast enough (wasn't a problem with the other aneurysms), or if those cut-off dots can't register when I move my pointer by them. Is this a glitch? (Note: first screenshot is from a walkthrough on YouTube, the next two are from my emulator shows while playing.)

Wasn't sure whether to put this in Emulation or Nintendo, if mods see this feel free to relocate accordingly.

trauma center 2-4 2.png
trauma center 2-4 3.png
 

Attachments

  • trauma center 2-4.png
    trauma center 2-4.png
    1.5 MB · Views: 4
I completed the game on NO$GBA years ago so I know it's not the fault of the game itself. You may also try DeSmuME.

But I kinda remember the game sometimes changed the way "gameplay" should be due to story reasons because sometimes condition of the patients gets too different so it may require you to change the way you do stuff. Try to see if your approach is correct to pass the game:

 
This is why I only play on original hardware. Playing stylus heavy games on emulator feels like junk too.
 
Unrelated but I don't recommend playing this game on emulator. The later levels are harder on their own with stylus... I can't imagine what's like with mouse
 
I completed the game on NO$GBA years ago so I know it's not the fault of the game itself. You may also try DeSmuME.

But I kinda remember the game sometimes changed the way "gameplay" should be due to story reasons because sometimes condition of the patients gets too different so it may require you to change the way you do stuff. Try to see if your approach is correct to pass the game:

while this is a good suggestion, I′m afraid the emulator OpenEmu for Nintendo DS games is DeSmuME and I can only assume any bugs in OpenEmu would be replicated in the standalone version

perhaps melonDS would be a better choice

you can get the latest GitHub build for macOS here: https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip

alternatively, the 1.0 build can be downloaded from this page: https://melonds.kuribo64.net/downloads.php

there is also a port of melonDS to RetroArch, but I recommend the confusingly named “melonDS DS” core instead since it is more up-to-date
 
I just started playing Trauma Center for DS on OpenEmu the other day. I'm using keyboard and mouse, which I'm sure isn't ideal, but I'm making do for now. I'm in chapter 2-4 and am finding this one aneurysm I'm supposed to cut just impossible to complete. See attached photos - it shows up at the top of the screen, and the cutting route is obscured by the vitals UI and the top dots are cut off on the screen. I can't tell if I'm not cutting fast enough (wasn't a problem with the other aneurysms), or if those cut-off dots can't register when I move my pointer by them. Is this a glitch? (Note: first screenshot is from a walkthrough on YouTube, the next two are from my emulator shows while playing.)

Wasn't sure whether to put this in Emulation or Nintendo, if mods see this feel free to relocate accordingly.

View attachment 96688View attachment 96689

Okay, i have played this game in DeSmuMe in the past... (Yup! with mouse and keyboard!)
But just to be safe, i played it again until the point you mentioned.

The problem is not related to emulation.
You have used the in-game Magnifying tool, and zoomed in on an area.
You should simply zoom out again, and zoom-in on a different area.
I hope this helps. 😊
 
while this is a good suggestion, I′m afraid the emulator OpenEmu for Nintendo DS games is DeSmuME and I can only assume any bugs in OpenEmu would be replicated in the standalone version
You are right but for troubleshooting, since even changing one of emulators' own setting can make problems go away lol gotta also follow the idea of sometimes the problem can happen due to a problematic core that the same problem may not happen on the emulator itself that's not a core. Frontends may seem convenient but if you have a problem better try on a separate emulator to see what's up just in case.
 

Users who are viewing this thread

  • ...

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

I want to compress my ps1 games on mobile and I need help.

I wanted to shrink my ps1 games to play on duckstation mobile, the problem is the lack of a...
Read more

Any games like mega man/mega man zero? (psp ds 3ds ps vita ps2 ps1 only )

Dont care about zx or zx advent
Edit: nor any mega man x or other mega man spinoff i want stuff...
Read more

What's with the Hyperdimension games?

There’s this thing people online do where they start a “Why do you like this?” post by crapping...
Read more

Post-Lifespan Console Games

The thread regarding Earthion’s availability in the repo from earlier today got me thinking...
Read more

Has anyone ever archived games on their own drive?

Olá a todos, tudo bem? Estou aqui para dizer que estou arquivando todos os jogos Dragon Quest...
Read more

Online statistics

Members online
152
Guests online
1,342
Total visitors
1,494

Forum statistics

Threads
11,136
Messages
273,685
Members
847,474
Latest member
V1tr

Advertisers

Back
Top