Trauma Boss Fights

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The Little Fella in your CD-ROM Drive
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Sometimes bosses can cause you eternal trauma. I remember, when playing Metroid Fusion, I was trying to beat this spider boss. I’m playing this game on an SP, with its less than perfect D-pad and crappy little shoulder buttons. I couldn’t beat it for so long that I eventually prayed, genuinely prayed to the lord above to help me beat the boss, and it actually worked. That’s the kind of experience you REMEMBER. I would have been about 14 or so when this went down?
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I stopped playing dragon quest 11 for a year and a half because i cant beat this boss, but eventualy i finally beat him.

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Nothing special by modern standards, but this was basically the first boss fight in a Character Action game ever, and when you're a young child who's used to slower and simpler PS1 action games, holy hell is it a wake-up call. Spending an entire weekend getting dunked on by this boss as a kid will always be a formative memory of mine.

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It's fuzzy and may not be hard if I went through it now, but back when Wild Arms 1 was new, there was a green haired guy called Zed or something like that, that decimated my team without much trouble. I don't think I ever beat him, don't recall.

The second to last enemy in Target Earth on the Genesis can kill you even with an invincibility code turned on.

The last boss in the US version of Wonder Boy in Monster World. They added stuff to make it harder than the JP version and I eventually got it done, but the annoying part is getting back to the boss from the last save point when you die.
 
The Mitsuru and Yukari fight from P3FES's Answer is one of the few fights that still gives me fear ever since I first did the fight back then and it's such an insane fight. It's a fight that takes a lot of luck and since it's also in hard mode, it's gonna be a lot harder on the damage while also dealing with endgame moves that they shouldn't have in their kit normally but they do for the boss fight and it's a nightmare. The Answer in general is a challenging campaign but that specific fight is easily the hardest fight of the whole game.
 
From recent memory, probably Truebred Eve from Parasite Eve's NG+ dungeon. I've spent couple evenings to get through that samey looking dungeon with too many turns, crossroads and dead ends to get completely obliterated by the final boss. She has an attack that leaves you 1 HP and one combo that can be as long as she wants, and on top of that every hit deals exponentially more damage and gets faster. But funny enough I don't know anyone who struggled with her as much as I did ::cirnoshrug
 
Okumura’s palace from Persona 5 was already giving me a massive headache (literally), but the boss fight made me want to cry. The dude spawns a bunch of robots to fight for him and it’s absolutely aggravating. Somehow Altus made it even worse in Royal. Easily the worst section in the game gameplay wise.
 
Sometimes I do this too, in desperate gaming cases
I couldn’t beat it for so long that I eventually prayed, genuinely prayed to the lord above to help me beat the boss, and it actually worked.

Not really a trauma but one of the last bosses in "Dawn of Mana" has made me infuriated and yelling bad words (I emulated it on pc last year, I missed it when I had a ps2).

About trauma, the Harpy in "Soul Sacrifice" demo: I think I beat it, but when going to sleep and closing my eyes I kept on seeing that monster and it was not nice... and so I decided to leave "Soul Sacrifice" for someone else, though the gameplay was awesome.
 
Hiruko from Shinobi (PS2) who is annoying no matter what difficulty you're playing on.
 
Radiata Stories' "ultimate post content final of final boss". It's hard to beat that requires "beyond end game grinding" and then every time you fail you gotta load and run all the way into the depths of hell to restart the battle lolol. However what is really "traumatic" is the game deletes your whole progress with your character and party after all EXP, learned skill, gear grinding and whatnot in "new game plus" mode. There is no logic in a JRPG that all your progress is lost and not carried over to new game plus SMH especially when the game has multiple ending so why force me to grind shit all over again just to experience another route of the game.
 
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My first ever Pokémon run was Black and White 1. I was a child, and I didn’t team comp well AT ALL. My best two Pokémon were a Serperior named “Snives” who had the move Wring Out as his best attack. And then there was my Watchog, whom I had left in the daycare at the start of the game and had been sent to a super high level when I finally went all the way back to check. They had the move Hyper Fang, which I thought was the best move I had ever seen.


The elite four is full of strong trainers with Dark, Fighting, Psychic, and Ghost types. Two of those were dead matchups against my team, and the other two were powerful in general. And I couldn’t go back down Victory Road because it was too hard on my dysfunctional team. I don’t remember why I couldn’t use “fly”. It’s possible I hadn’t even caught a Pokémon who could use it! It’s possible just the same that I had one, but I hadn’t realized save scumming was a strategy, so I saved every loss and every waste of money I had on using tons of Full Restores when I didn’t need to.

I had to delete my first ever Pokémon save file. Genuinely traumatized me, since I saw those two main Pokémon as my actual friends and I essentially had to kill them. Thankfully, the next save file I made would be the one I beat the game with, using a far better team composition (still 8 year old standards), and I learned an important lesson about letting things go that day which I carried with me ever since.
 
This guy right here. Xelpherpolis really messed me up back then playing Ephermeral Fantasia. I love his boss music but man, whenever I hear it, it makes my hair stand on end. For awhile I just thought he was a boss that was just impossible to beat by the plot of the game and while thats somewhat true, the game messed with you as you get stronger. You start being able to survive his attacks instead of them being one shot by them. You start to be able actually deal damage to him and you start to feel like maybe you stand a chance against him, but he always crushes you in the end. It made the Final battle with him all the more intense as well having that trauma of defeat beaten into you multiple times.
 

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Nice design, asshole pattern of healing and making fake clones making you waste FP in AoE attacks, oh, since he has defense, you have to use powerful or piercing attakcs to denti him
 
Nyx
from Persona 3. I haven't played FES yet so can't really agree or disagree with Rox, but the final boss of Persona 3 was a literal nightmare for me. Not because it was hard as such, it was, but more because it was such a slog to get through all of the phases with the fear that you'd get beaten on the final one. I can't remember if I lost or not but I definitely breathed a massive sigh of relief once it was done and put a nice big damper on any desire I'd have to replay it.
 
wild atrms 1 optinal boss ragu ragla did die alot before i learn how to defeat him

castlevania curse of darkness bosses death and issac they where not hard to defeat but it was really hard to steal their boss item from them did die alot before i learn how to do it
 
amygdala from bloodborne is quite literally fighting trauma
 
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Diablos from FF8. Having him early makes a big difference, but he's tough for low-level parties and wiped me out many times when I was younger. Even now, I feel tense when the time comes to get him.
 

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