Timing problems/feeling of more lag is inherent to lots of romhacks - don't throw away your original roms

r0ach

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This isn't a problem with all romhacks but it does affect A LOT of them. You see people say things like "this romhack makes the original version obsolete now," but if you test how each one physically controls back to back - or better yet, just open two instances of retroarch at the same time and switch back and forth - you'll notice controls are worse on a LARGE number of romhacks.

I noticed this on releases like the "Comprehensive ATB Enhancement" for things like Final Fantasy 6 - A Soldier's Contingency and the default one to apply to normal roms:


Theoretically, this hack would be a superior turn-based implementation than the default game, but you can feel inputs being a bit heavier/stiffer due to it. Some people will say it doesn't matter because it's an RPG, but it's a problem in lots of action games as well. The SA1/fastrom/whatever hacks typically feel nothing like the original game for how it controls:


I threw away all my romhacks using stuff like this after noticing it. There are some instances where the romhack will actually be better than the original game, though. If you use the Mega Man 7 refit hack and apply only the individual patches of faster charge shot, player i-frame increase, new damage data, untouchable rush, and stronger charge shot only as individual patches, it will feel the same as the normal ROM for how it controls and thus make the original obsolete:

 
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