PS2 The Suffering

NEETandTidy

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A few days ago, I finished The Suffering. In this case, it was before I completed Total Overdose, and honestly, I really liked it — another hidden gem from the PS2 era. The scenery is extremely destructive; you can go around breaking everything, including the cameras.

One interesting feature is that the game has televisions connected to security cameras. You use them to view the footage, but if you destroy the cameras, the TVs show static.

The game lets you play in both first-person and third-person perspectives, and you can switch between them whenever you want. The monsters are bizarre and creatively designed. Another cool detail is that the weapons remain visible on your character’s body, which adds a touch of realism.

The audio is incredible — you can even hear the character’s heartbeat at times, which adds to the tension. There are NPCs throughout the game, and you can choose to help them or kill them. Your decisions influence the storyline: depending on what you do, the game presents flashbacks involving the character’s wife, and these change based on your moral choices.

The game has three possible endings: good, neutral, and bad. I ended up getting the bad ending because I killed the NPCs — but honestly, it was still worth it. There’s also a sequel that I need to finish, since I stopped halfway through.

It’s a shame the franchise had to end.
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A few days ago, I finished The Suffering. In this case, it was before I completed Total Overdose, and honestly, I really liked it — another hidden gem from the PS2 era. The scenery is extremely destructive; you can go around breaking everything, including the cameras.

One interesting feature is that the game has televisions connected to security cameras. You use them to view the footage, but if you destroy the cameras, the TVs show static.

The game lets you play in both first-person and third-person perspectives, and you can switch between them whenever you want. The monsters are bizarre and creatively designed. Another cool detail is that the weapons remain visible on your character’s body, which adds a touch of realism.

The audio is incredible — you can even hear the character’s heartbeat at times, which adds to the tension. There are NPCs throughout the game, and you can choose to help them or kill them. Your decisions influence the storyline: depending on what you do, the game presents flashbacks involving the character’s wife, and these change based on your moral choices.

The game has three possible endings: good, neutral, and bad. I ended up getting the bad ending because I killed the NPCs — but honestly, it was still worth it. There’s also a sequel that I need to finish, since I stopped halfway through.

It’s a shame the franchise had to end.
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The Suffering is FANTASTIC! Easily Midway's best non-Mortal Kombat game they put out during their twilight years. And also home to one of the best shotguns in horror game history.
 
It is a really nice game. I re-played it 2 months ago and left a mini review with my thoughts in the repo.

I played this game 19 years ago and couldn't finish it because I didn't understand what I was supposed to do in the final boss,I got tired and left it for good. I decided it to replay it now, with a higher difficulty and finally finished it.
It's a great survival horror: you are send to this prison in a small island as an inmate for the crime of brutally murdering your wife and 2 children but as you arrive the inhuman history of the prison and its surrounding erupts leaving you "free" to explore it and discover what happened there as well as in the moment of your crime(only the good ending will tell you what really happened). You have a bestiary as a document of some guy you will ran across eventually that gets filled each time you defeat a new monster for the first time, and another notebook written by a woman(you will ran across her husband) that has little descriptions and history of the different places you will discover in the island.
Perhaps the most annoying thing of this game is that you will have companions sometimes and their IA is stupid, they will sometimes not fight and die stupidly, getting in the way when you are shooting, repeating their dialogues lines in order to rush you over and over again, truly annoying but you must protect them for a portion of the game in order to get the good ending.
Completing the game gives a little prelude chapter when you restart the story again, a video of how the game was made and a documentary of the former eastern state penitentiary in Philadelphia, both last 10-15 min aprox. each of them, very interesting stuff. Also this is one of the few games that I like the spanish dub so I played with it.
The second part is a let down, as far as I remember, you can only carry 1 weapon at a time I think. Same as you I left it unfinished.
 
It is a really nice game. I re-played it 2 months ago and left a mini review with my thoughts in the repo.


The second part is a let down, as far as I remember, you can only carry 1 weapon at a time I think. Same as you I left it unfinished.
I was stuck on the final boss for a while too. I also finished it on the hardest difficulty, and great review.
 
I completed a "good guy" run of this recently and had a blast. The only part I got annoyed by was trying to keep that last NPC alive -_-

Its gotta be easier to just kill them.
 
1st game is good if you like horror theme but I remember its 2nd game or something was very disappointing because instead of keeping the horror theme they made it a generic action game. I remember a boss fight when an ordinary military helicopter attacked you, so it was the moment I just threw the game out of my window lol.
 
I was stuck on the final boss for a while too. I also finished it on the hardest difficulty, and great review.
Did the final boss take place in a destroyed house? It was a small area that you had to fight him in. I was going for the good ending (not sure if i was playing suffering 1 or 2) but i could never defeat that final boss
 
Did the final boss take place in a destroyed house? It was a small area that you had to fight him in. I was going for the good ending (not sure if i was playing suffering 1 or 2) but i could never defeat that final boss
nah, final boss of Suffering 1 takes place on a dock.

I've not played Ties that Bind but it's possible that one ends with a final boss in a destroyed house.
 

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