A few days ago, I finished The Suffering. In this case, it was before I completed Total Overdose, and honestly, I really liked it — another hidden gem from the PS2 era. The scenery is extremely destructive; you can go around breaking everything, including the cameras.
One interesting feature is that the game has televisions connected to security cameras. You use them to view the footage, but if you destroy the cameras, the TVs show static.
The game lets you play in both first-person and third-person perspectives, and you can switch between them whenever you want. The monsters are bizarre and creatively designed. Another cool detail is that the weapons remain visible on your character’s body, which adds a touch of realism.
The audio is incredible — you can even hear the character’s heartbeat at times, which adds to the tension. There are NPCs throughout the game, and you can choose to help them or kill them. Your decisions influence the storyline: depending on what you do, the game presents flashbacks involving the character’s wife, and these change based on your moral choices.
The game has three possible endings: good, neutral, and bad. I ended up getting the bad ending because I killed the NPCs — but honestly, it was still worth it. There’s also a sequel that I need to finish, since I stopped halfway through.
It’s a shame the franchise had to end.
One interesting feature is that the game has televisions connected to security cameras. You use them to view the footage, but if you destroy the cameras, the TVs show static.
The game lets you play in both first-person and third-person perspectives, and you can switch between them whenever you want. The monsters are bizarre and creatively designed. Another cool detail is that the weapons remain visible on your character’s body, which adds a touch of realism.
The audio is incredible — you can even hear the character’s heartbeat at times, which adds to the tension. There are NPCs throughout the game, and you can choose to help them or kill them. Your decisions influence the storyline: depending on what you do, the game presents flashbacks involving the character’s wife, and these change based on your moral choices.
The game has three possible endings: good, neutral, and bad. I ended up getting the bad ending because I killed the NPCs — but honestly, it was still worth it. There’s also a sequel that I need to finish, since I stopped halfway through.
It’s a shame the franchise had to end.