Guild Application The Soul That's Missing In Today's Games

phaztik92

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Sometimes i catch myself thinking about how diffent gaming used to feel to us. Back then, you could tell when a game was made by people who actually loved what they were doing. The moment you start playing was the moment that made you immediately sense the care behind it. The art style, soundtracks, the weird tiny little detailts that didn't need to be there but were, just because someone "wanted" them to be.

Now, most new releases don't really give me that same feeling it used to. It's not that they look bad visually, they're stunning. But they feel really empty. You can tell when something's been made with passion, and when it's been made to meet a deadline without having any passion at all. Too many games today feel like products instead of experiences. It's all about engagement metrics, pre orders and microtransactions. The moment you launch a game, it should be about playing it, not paying.

It's funny, because older games had way less to work with. Limited hardware, not so many people on a team, no fancy engines... yet somehow, they made worlds that still stick with us today. Maybe it's because those developers weren't trying to sell you something every five minutes, they were trying to "say" something to us, make us "feel" something. Even simple 2D games had personality, charm and identity that still make them live to these days. You could now easily feel that someone cared.

Nowadays, everything's so calculated. There's a roadmap before the game's even out. There's a "deluxe" version that costs twice as much, and somehow sadly still feels half as complete. I miss when you could buy a game once, play it and actually "finish" it without needinga an internet connection or a credit card.

Of course, there are still exceptions. Small studios and passionate teams out there keeping that old spirit alive. And when you find one of their games, it hits like those days, it hits diffrent. You can feel that spark again, that same old sense of excitement that got most of us into gaming in the first place.

I guess that's why so many people like us keep going back to retro games, or remasters that actually respect the original releases. It's not just nostalgia. It's about chasing that lost feeling, when gaming was about creativity, not consumption. When developers built worlds because the yloved them, cared for them. And players entered those world because they "wanted" to, not because some algorithm recommended that.

Maybe that's the part we all miss: the love. The weird, imperfect, genuine love that used to live inside every cartridge, every CD, every old startup screen. I just wish more modern games can make us remember what it felt like.
 
This was a good read, thanks. :]

Your writing is definitely of a passing standard imo, but please could you expand upon your application further, as applications are now required to reach a minimum word count of 800 words (apologies - this is a new requirement that has only recently been introduced, but has been in the works for some time).

A minimum word count will bring applications closer towards general article/review length.

Hope to read more from you soon, and to approving your expanded application!
(please don't charge us for the additional content ::sailor-embarrassed)
 
This was a good read, thanks. :]

Your writing is definitely of a passing standard imo, but please could you expand upon your application further, as applications are now required to reach a minimum word count of 800 words (apologies - this is a new requirement that has only recently been introduced, but has been in the works for some time).

A minimum word count will bring applications closer towards general article/review length.

Hope to read more from you soon, and to approving your expanded application!
(please don't charge us for the additional content ::sailor-embarrassed)
Well i didn't know that :D Sorry i took your time but of course, can i write in the same subject or should it be something in a more expandable topic ?
 
Well i didn't know that :D Sorry i took your time but of course, can i write in the same subject or should it be something in a more expandable topic ?
You've nothing to apologise for. :]

You can write on the same topic if you feel that you've more that you want to say on the subject, or swap to a separate subject entirely. It's totally up to you.

If you're unsure about being able to reach the word count, I'd recommend sticking to the same subject, as you're already over halfway there!
 
Yeah I think indie games have really taken up the mantle for what you're talking about. AAA studios are, for the most part, soulless.

Thankfully, indie games are cheap and abundant. Although you have to kind of "find" the good ones. Steam reviews help.
 
Well i didn't know that :D Sorry i took your time but of course, can i write in the same subject or should it be something in a more expandable topic ?
Been reading this too, and I think you can easily expand on this by giving some examples of games you think really captured the feel of giving more than just a simple effort. Always like to think of the stories I read about the development of Final Fantasy IX or Gran Turismo. I am sure with such things or personal examples you can easily bump the word limit to 800 no problem.
 
A nice article and it's exactly as you say, the heart of the games has truly been lost. Not all but most.
 

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