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I think that we have all been here before: stuck in a game because the solution to a puzzle often requires us to beat ourselves over the head with a shovel until we get the same exact kind of concussion that the writers had when coming up with a solution to that problem... And, to a certain extent, that's fine. Some of the best games in history have had that kind of rage-inducing moon logic attached to them. Those largely don't bother me, as they encourage some abstract thinking and provide excuses to interact more with the game world, something we likely wouldn't do as much if the solutions were all straightforward.
What I DO take issue with, however, are those games in which the better solution to a certain puzzle is blatantly obvious, yet you don't get to use it because that's simply not the way it was written to be tackled.
I think my favorite example of this sort of thing comes from "Tequila & Boom-Boom", an Italian graphic adventure already plagued with these.
At one point you have to drug your friend with chloroform in order to steal from him, but your character complains that he has nothing to pour the liquid on... Which would be all fine and dandy, except that both of you are wearing neckerchiefs (!). It's like the game is deliberately taunting you.
What about you? Do you have any other examples to share? The more infuriating, the better!
What I DO take issue with, however, are those games in which the better solution to a certain puzzle is blatantly obvious, yet you don't get to use it because that's simply not the way it was written to be tackled.
I think my favorite example of this sort of thing comes from "Tequila & Boom-Boom", an Italian graphic adventure already plagued with these.
At one point you have to drug your friend with chloroform in order to steal from him, but your character complains that he has nothing to pour the liquid on... Which would be all fine and dandy, except that both of you are wearing neckerchiefs (!). It's like the game is deliberately taunting you.
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