The problem with Banjo-Kazooie: Nuts and Bolts.....

Jediuser

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The problem with Nuts and Bolts isn't that it isn't 'Banjo-Threeie.' It's that the writing likes to rub it in players' faces that it isn't 'Banjo-Threeie.' It opens with the two of them mocking the dated mechanics of the original games. I don't think I've ever seen a game as smug towards its fans as that one is.

Shame, because once you get over the fact that it's not 'Banjo-Threeie' it's actually a really fun vehicle-based game, as well as one of the best looking 360 games. But they really don't want players to forget that it's not 'Banjo-Threeie.'
 
I remember getting the game in my Jontron-phase when I was a child thinking it'd be something to have a fun time mocking.
What I accidentally found was one of the most fun vehicle creation games on the market, with amazing set-designs and mini-games that kept little me entertained for hours on end. Something not easy to do with an ADHD-ridden child.

But yeah- the tongue-in-cheek "oh-ho-ho yes remember BANJO? remember- remember BANJO KAZOOIE? WELL GUESS WHAT WE'RE NOT THAT SORRRRY BUD" dialogue gets so degrading so fast. Which is a shame because when they're not doing that, the game has a lot of charm.
 
I took a quick peek on this game playthrough recently to remind how it was. While the gameplay is obvious different, the game aesthetic felt surprisingly Banjo-unlike too. They really had go hard with the music and the references to remind you this was a Banjo game.

I think I played this game at the right time in my life. The vehicle mechanics is a creative one, but outside of the main hub on foot exploration it boils down to vehicle race/fetch/destroy missions, which makes me question how fun they actually are once the novel factor is gone.

Despite the comment I made about the aesthetic, the graphics very much impressed me back then, considering it was one of my first 360 games while before that my most powerful console was a Wii.
 

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