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We all know the history of this reboot/AU whatever at this point. I am here to talk DmC's positive influences on a gameplay front. I've noticed over the years, more and more of games have been subtly taking from this iteration of Devil May Cry, or more overtly.
I realized at some point that Hi-Fi Rush is another better version of DmC (2013). Though Tango looks like they took so much more from DmC, but being better in nearly every single way. This is more of an observation, than a take, but let's run down the list of similarities:
EDIT: I admit that this video from Umbasa Mufasa made 5 years ago was an inspiration to make this thread. I do advise to give the video a whirl, even for funsies.
Yet before those two, the very first I recall was Assault Spy on Steam. From what I watched and played, the control set up is almost identical, with even having a launcher button. There is no weapon switching though.
The next I noticed the DmCisms are in Ninja Gaiden 4 of all things. With Yakumo's Blood Raven form. Each weapon has a standard mode, and an alternate mode when pressing L2/LT. This does count as a stance change too. Not only that, each weapon Yakumo gets can be swapped with the simple touch of the D-Pad. You can switch weapon moves mid combo as well. Though that's always been a staple of Capcom or Platinum titles. Then there's Ryu's Gleam form, which also works as a stance change. Making him go faster and do more damage with certain or specific attacks. Yakumo gets this too,when you unlock the Dark Dragon Sword. The game does have an empahsis of the demons, fiends, and Dark Dragon shifting reality as well in Tokyo. This is especially noticeable in the second mission and at the halfway point.
Now we have Control Resonant. A first from Remedy doing a melee focused action game. I noticed in the trailer, that lightning fast attack weapons/swords have a light blue glow/sheen to them, while any heavy weapons features (such as the hammer and gauntlet fist weapons) have an orange/red glow or sheen. It's especially noticeable when they briefly show the fists in the trailer. Though this was already part of the previous games, the environment is constantly shifting/changing and is out to get you.
For as much hatred the game got at the time (I was one of them until Definitive Edition at least), developers have no problem taking more influences from DmC, or taking the right lessons from the game. So it had an impact, even if it wasn't the way Capcom wanted at the time.
I realized at some point that Hi-Fi Rush is another better version of DmC (2013). Though Tango looks like they took so much more from DmC, but being better in nearly every single way. This is more of an observation, than a take, but let's run down the list of similarities:
- Chai starts as a jerk ass protagonist who develops into less of a jerk and idiot, becoming a better person by the end of the game. Similar case with Dante, but it's done much better with Chai.
- Both young men are on the run and wanted by the city/world/an evil corporation. Dante was framed for crimes and destruction he didn't do, and Chai is on the run for being "defective".
- Said protagonist teams up with a ragtag bunch of misfits to stop an evil corporation from taking over the world.
- Both games features corpo douche-bag villains who are related to one of the protagonists. Mundus in DmC is literally Dante and Vergil's uncle in that continuity, while Kale and Peppermint are revealed to be siblings late game.
- Both main characters can use a chain to grapple themselves towards enemies. Dante can bring enemies to him depending on their size.
- Both games used color coded enemies and you have to pull out a specific weapon or assist to hurt/damage/stun them. I admit DmC does this a bit better, if you're playing the Definitive Version, as your assists are on cool down timers in HF Rush. DmC just has switching weapons with the D-pad and trigger buttons.
- Both have an enemy on 4 legs that does a spindash attack that can be parried.
- Both games have huge emphasis on platforming. HF even more so, since half the game has platforming involved due to being a 6th generation throwback. DmC's platforming works, but it's very simple by comparison and the platforming is scripted event focused.
- Both games have heavy use of dynamic music with licensed songs. HF Rush's you can turn off to avoid copyright when uploading videos to Twitch or YouTube.
- In both games, the protagonists raid the corporate office of the respective evil company in the next to last/last few levels.
EDIT: I admit that this video from Umbasa Mufasa made 5 years ago was an inspiration to make this thread. I do advise to give the video a whirl, even for funsies.
Yet before those two, the very first I recall was Assault Spy on Steam. From what I watched and played, the control set up is almost identical, with even having a launcher button. There is no weapon switching though.
The next I noticed the DmCisms are in Ninja Gaiden 4 of all things. With Yakumo's Blood Raven form. Each weapon has a standard mode, and an alternate mode when pressing L2/LT. This does count as a stance change too. Not only that, each weapon Yakumo gets can be swapped with the simple touch of the D-Pad. You can switch weapon moves mid combo as well. Though that's always been a staple of Capcom or Platinum titles. Then there's Ryu's Gleam form, which also works as a stance change. Making him go faster and do more damage with certain or specific attacks. Yakumo gets this too,when you unlock the Dark Dragon Sword. The game does have an empahsis of the demons, fiends, and Dark Dragon shifting reality as well in Tokyo. This is especially noticeable in the second mission and at the halfway point.
Now we have Control Resonant. A first from Remedy doing a melee focused action game. I noticed in the trailer, that lightning fast attack weapons/swords have a light blue glow/sheen to them, while any heavy weapons features (such as the hammer and gauntlet fist weapons) have an orange/red glow or sheen. It's especially noticeable when they briefly show the fists in the trailer. Though this was already part of the previous games, the environment is constantly shifting/changing and is out to get you.
For as much hatred the game got at the time (I was one of them until Definitive Edition at least), developers have no problem taking more influences from DmC, or taking the right lessons from the game. So it had an impact, even if it wasn't the way Capcom wanted at the time.