The Mixtape Effect: Between Nostalgia and the Critics' Bubble

I'm a child of the 90s. I grew up in that era and lived through a lot of what Mixtape deals with. Even though I wasn't born in the United States, I was heavily influenced by American culture, which has a strong presence worldwide. What this game tries to communicate resonates with a lot of people, and I completely understand why it would be well received. But this piece isn't about saying whether Mixtape is "good" or "bad". What I want to do here is analyze what it's presenting, how the games journalism industry received this title, especially in English-language media, and what that means for people who just want to play video games. Should we trust this kind of review or not? And what does it cause with its elastic effect? Excessive over-praise ends up creating an equally intense backlash, and I believe the truth sits somewhere in the middle. This is my analysis of the situation, not just of the game itself.

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The Story of Mixtape​

Without giving too much away, the game tells the story of a small group of teenagers who want to spend their last night together before the end of high school in a small American town. One of the characters is planning to go to New York to chase their dreams, and the group wants to make the most of that final night together. The game revolves around that, around small adventures that lead up to the party they've been looking forward to. It leans heavily into the coming-of-age theme that became hugely popular through the 80s films directed or written by John Hughes, like Ferris Bueller's Day Off, Pretty in Pink and Weird Science. Those were films about the transition from adolescence into adulthood, and this "game", if we can call it that, channels exactly that kind of feeling, accompanied by an extensive soundtrack of popular songs from the era. The problem is that it doesn't treat any of this with the sensibility of a video game. It behaves much more like an interactive film.
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Gameplay or The Lack of It​

The game doesn't want you to control the character in a dynamic way or through well-crafted mechanics. There's no central mechanic. What you get are simple interactions, like pressing a button to turn on the car's interior light or guiding a character down a hill in a shopping cart. In practice, these are interactive vignettes. It's like those old DVD menus where you press a button to inflate a little balloon.

In my opinion, this barely qualifies as a game. These are moments where you press a button and, much like a child's toy, something happens on screen so you feel like you're participating. What completely dismantles any narrative of interactivity is that the game plays itself through large portions. There are plenty of gameplay videos online where someone simply puts down the controller and the scene keeps going on its own. It's an experience that doesn't require your input 100% of the time. You don't have to participate if you don't want to.

This is something you can associate with the publisher's own identity, Annapurna. Their last major success was Stray, a game also focused on narrative and atmosphere, but one where you actually interacted with the world: you climbed platforms, jumped, explored the environment, upgraded your character. That is a game.

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Mixtape follows the Walking Simulator path, except it's a very expensive Walking Simulator, with a licensed soundtrack that contains over 27 songs from 90s bands and a visual style strongly reminiscent of Spider-Verse, with intentionally low framerates on the characters. All of this could have been told as a film, or a short. I see no reason for it to exist as an interactive experience, other than Annapurna's decision to publish it as a game. And what surprises me is that specialized media, people who are paid to professionally analyze games, don't seem to notice something so straightforward: this "game" should have been a movie.

Other criticisms go beyond gameplay and reach the narrative itself. This coming-of-age theme has been done to death in video games. The game makes no attempt to do anything new. It's a formula that reinvents itself every decade, present in the 80s, the 90s, in 2010, and here it is again. But it's a nostalgia surrounded by false impressions, a somewhat surreal and utopian idea of what growing up looks like. Obviously it's fiction and can be written however its creators see fit, but here it's presented in a completely forgettable way. The humor is entirely built on clichés, and the characters have weak personalities, prisoners of their own stereotypes.

Why Is the Media Praising This Game So Much?​

Mixtape might have been reasonably well received even with its minimal interactivity, if it hadn't been globally praised with absurd scores of 10/10 and 9/10. Meanwhile, other games released in the same period, like Pragmata, received lower scores despite having more original ideas and far superior gameplay mechanics. And that's precisely the reason we play video games: to play them, not to watch them like movies.

The central issue here is the publisher. Annapurna Interactive was founded by Megan Ellison, daughter of billionaire Larry Ellison, one of the co-founders of Oracle. Mixtape is being marketed as an indie game because of its aesthetic, but it's indie in absolutely no way. It's a game made with billionaire money, which explains the expensive licensed soundtrack, the sophisticated animation techniques, and the use of engines that have a real cost. This is not a low-budget project.

On top of that, Annapurna has built a close relationship with journalists over the years, particularly in American media. That naturally raises suspicion, especially when you know the company distributed expensive press kits containing the game's soundtrack and other gifts. I'm not saying the game gets good reviews because of the presents, but it's hard to deny that this kind of thing makes criticism biased.

And there's more: the game works as the video game equivalent of what we call Oscar Bait in cinema. It has a narrative that plays on nostalgia and completely breaks from the standard. In a market where a journalist has to play two 40-hour RPGs per week, picking up a 3-hour experience that is simple and different feels like a relief.

Just like I'm happy when I get a small spreadsheet at work, that mental break already predisposes the journalist to receive the game well, regardless of its quality. Add to that the press kits, and also the fact that the game's narrative has a progressive lean that is clearly aligned with the dominant worldview of most people who work in this media. That's not a criticism, it's an observation: if a game speaks the language of the person reviewing it, it will be reviewed favorably.

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The Tongue Kiss Minigame​

The example I'd like to give to illustrate how the game's progressive narrative appeals to journalists is this minigame. At a certain point, the characters kiss, probably one of their first kisses, and you can interact with their tongues in a bizarre Mortal Kombat-style zoom, you know that X-ray shot that shows the bone breaking? It's almost that. The idea is to be deliberately strange and uncomfortable.

Now do the thought experiment: how would this be received if it were a Japanese game, with teenage characters treated in a comedic way, wearing outfits typical of the anime style, and a similar interactive kiss scene? The media would tear it apart. In Mixtape, because the aesthetic is "artistic" and it comes from Annapurna, it's received in a much more relaxed way.

There is a considerable taboo around putting teenagers kissing in an interactive game where you, probably an adult twice their age, are controlling that interaction. You could argue that Mixtape's context isn't sexual, but in the games I'm using as a counterpoint, it isn't necessarily sexual either. The experience is the same: two teenagers kissing with the player's input.

I genuinely don't believe either case is a real problem. But why is one praised while games featuring medieval armor with shorter skirts are coldly criticized? I'm in favor of everything being judged for what it actually is, within the law, without the double standards that professional critics love to apply.

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What Can We Conclude About the Current State of Games Journalism?​

I reach the end of this piece with a feeling of sadness, because I genuinely love reading game analyses and following people who talk about this subject. I have creators I deeply admire, some I've been following since the days of print magazines. And it makes me sad that political polarization and ideological bias are such significant factors in shaping reviews.

This game could have been well received without all the forced marketing. If the scores hadn't been so inflated, it probably wouldn't have generated such a negative reaction. That's the elastic effect I mentioned at the beginning. I'm not saying it's a worthless work; it has its audience. But it's a game with minimal interactivity, a worn-out story, and an honest presentation of something funded with a lot of money and sold as indie. And that by itself is far away from what a 10/10 game should've been.

What really bothers me is that journalists are literally gifted with expensive press kits, invited to interviews with the developers, and this happens with major outlets like IGN and relevant YouTube channels. These are human beings who encounter a game that echoes a lot of their worldview and, at the same time, benefit from small perks. That makes the analysis biased. It's something you don't see, by the nature of the work, in investigative or crime journalism. So at what point does games journalism stop being journalism and become paid, or unpaid, propaganda? I'll leave that reflection for you to think about.

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Going to be real, saying that these kinda reviews are propaganda that brings down the medium and can eventually lead to worse games overall that somehow kill the scene is just a bit of fallacy that I ain't vibing with. I don't like Mixtape either, but acting like the fall of gaming is coming over stuff like this and not the overpriced productions killing anything worth of value is a bit much
 
there's nothing nostalgic about a game developed through the lens of a billionaire nepo-baby who never had any friends in highschool.
I have been giving middle fingers to cars that almost run me over since the 80s and they never exploded! So, not nostalgic at all!
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Going to be real, saying that these kinda reviews are propaganda that brings down the medium and can eventually lead to worse games overall that somehow kill the scene is just a bit of fallacy that I ain't vibing with. I don't like Mixtape either, but acting like the fall of gaming is coming over stuff like this and not the overpriced productions killing anything worth of value is a bit much
The point being made when people say this is focusing market on what THEY want and not what the consumer wants. So i am of the mind that this will 100% kill gaming, as this is an attempt to market fix and circle jurk in relation to them getting paid for producing slop and then expecting people will eat it. This is the reason companies like Ubisoft are going under, after years of abuse to the consumer, and producing grap which they will tell whole countries they are racist when making a game on their culture. Sorry, i disagree with you here, as while it does not sit well with you, it might be that your not actually looking at the market or your just too young not to be as jaded as us old folks!

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TLDR: If you can make a lot of money doing something bad, then it encourages other businesses to do the same, as they see it as provocative. If that makes sense? This game (mix tape) is in essence an example of NFT bros, trading and amping up an NFT (image), only to pump and dump and value to drop. But this is related to a consumer product, that no one will buy, as people can vote (for now anyway), with their wallet! Mix tape for me, is a scam, and if we do not have standards, and hold companies accountable to them, then 100% it will result in the industry being killed off! We need to rid ourselves of parasites like this in every industry, starve them so that the industries (especially gaming) can heal and become productive again. Easy money does nothing but short term gains (AI being everything to all companies is this (Bull Shit in the wrong hands as AI needs competent people, not to replace them, as AI is incompetent and hallucinates like it is on cr*ck!) now), we need long term gains, analysis and planning that leads to more sustainability, jobs and a healthier economy and society.

You can say that "we are talking about gaming here", but gaming is an industry, and all industry has their parasites, i am just passionate about Games and Engineering. And sick of corrupt finance d*p Shits that use their understanding and power in finance for bad!
 
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Lot of good points in this thread I agree with.
Look. I had a good time "playing" Mixtape. But only because me and another person ragged on it mercilessly like a real-life AVGN episode. Taking a dump is more interactive than this piece of diarrhea dogshit. It was a funny time.

I do think there is obviously something bizarre going on with these 10s 'cross the board from game journalists... But has anyone taken anything a game journalist has said seriously in the past 15+ years? Maybe those 10s were bought and sold. Maybe those journalists really liked the game cuz it's just their speed. Either way I haven't trusted their whack opinions since the days of print magazine reviews. Let em enjoy their "experience" man, they're probably tired of having to like, press buttons and stuff.

Besides that, even backlash = attention = money. Games live and die off word of mouth, to this day. So all I'm going to say is, being choosey about where your positive and negative attention goes is what actually determines the future of the industry. And yet, here I am carrying on a discussion about it.

Anyway, Mixtape sucks and is cringe. I'mma go play Solitaire.
 
Big oof on this write up in general. Despite it's framing an an unbiased take, it very clearly, is not.

Also had trouble taking it seriously as soon as it decided to take the all to familiar, "Is it even a GAME?" debate. I'm sorry but you lost this over a decade ago. Quantic Dreams, Telltale... this isn't new, and it is here to stay.

I haven't played Mixtape, don't know if I ever will, but these are tired criticisms of a problem that has been going on since the advent of journalism and critique. People have emotional biases (as this article both points out on behalf of game journalists, and then pretends to ignore on behalf of the writer themselves), and people drag their politics into art consciously and unconsciously (See the writer dragging their preferred Japanese bias into the mix, and pretending as if it is a neutral stance).

The writing of the article itself was good, and I applaud the author's attempts, but to me it failed to land in the way I assume the author was intending. I don't think it has the power to change minds, I think it only has the power to continue bolstering the common 'anti-Mixtape' and 'Anti-Game Journalist' stance that it claims to be separating itself from, dressed up as a 'reasonable middle-ground'.
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I have quite literally zero evidence of this claim. It's pure detective's instincts speaking. This game feels like it was made purposefully to appeal to a certain demographic but someone in the machine has set a standard for critics to give it higher scores than they normally would. There's no way a game that's being universally disliked is a near perfect 9/10 by every critic site. It makes me doubly suspicious when they bring up things like Goober Gate.

This is such a 'nothing' statement. Literally every game/movie/book... literally every commercial product is 'made purposefully to appeal to a certain demographic'. That is how you sell things. That is how you make money.
 
Big oof on this write up in general. Despite it's framing an an unbiased take, it very clearly, is not.

Also had trouble taking it seriously as soon as it decided to take the all to familiar, "Is it even a GAME?" debate. I'm sorry but you lost this over a decade ago. Quantic Dreams, Telltale... this isn't new, and it is here to stay.

I haven't played Mixtape, don't know if I ever will, but these are tired criticisms of a problem that has been going on since the advent of journalism and critique. People have emotional biases (as this article both points out on behalf of game journalists, and then pretends to ignore on behalf of the writer themselves), and people drag their politics into art consciously and unconsciously (See the writer dragging their preferred Japanese bias into the mix, and pretending as if it is a neutral stance).

The writing of the article itself was good, and I applaud the author's attempts, but to me it failed to land in the way I assume the author was intending. I don't think it has the power to change minds, I think it only has the power to continue bolstering the common 'anti-Mixtape' and 'Anti-Game Journalist' stance that it claims to be separating itself from, dressed up as a 'reasonable middle-ground'.
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This is such a 'nothing' statement. Literally every game/movie/book... literally every commercial product is 'made purposefully to appeal to a certain demographic'. That is how you sell things. That is how you make money.
Oh my lord, ANOTHER contrarian. Where are you people coming from? You genuinely think that garbage like Mixtape is here to stay when in reality the silent majority of people have already forgotten about it, PROVING that this shit won't stick.

And also, the author clearly said "Mixtape has an audience" showing that they know that the game does appeal to a small amount of people despite failing in appealing to the demographic it's aimed at, so your belief that "every commercial product is made purposefully to appeal to a certain demographic" is complete bullshit. Fuck off. Fuck off and never come back.
 
This is such a 'nothing' statement. Literally every game/movie/book... literally every commercial product is 'made purposefully to appeal to a certain demographic'. That is how you sell things. That is how you make money.
I can understand why you think I was dragging Mixtape for it's demographic pandering, but I was more so trying to illustrate a point that millennial hipsters (whom Mixtape panders to) tend to not like it for the most part. There's a minor amount of fanfare from that crowd for the game, but it's easy to disbelieve that every professional reviewer falls into the category of "90's kid that remembers Cassettes dude." It's just strange that a game that has such a massive budget also has such little general appeal from pandering to a singular crowd.
We're in agreement that money is made by pandering though. I can only wonder if Mixtape even remotely made its money back with all the fee's to license songs in perpetuity. The steam charts definitely don't fill me with confidence in that.
 
Also had trouble taking it seriously as soon as it decided to take the all to familiar, "Is it even a GAME?" debate. I'm sorry but you lost this over a decade ago. Quantic Dreams, Telltale... this isn't new, and it is here to stay.

I haven't played Mixtape, don't know if I ever will, but these are tired criticisms of a problem that has been going on since the advent of journalism and critique.
Hey now, there is a pretty arguable difference between Quantum Dreams, etc games and Mixtape. In Quantum Dreams games, what you're doing makes a difference. There are branching story paths, multiple endings, ways to fail, things to explore, dialogue options that have major consequences, etc. The "is it even a GAME" argument there has always been disingenuous, because, yes, you as a player are making choices and controlling the outcome of your character. They are games. Are they difficult to master in the way a Megaman game is? Of course not. But your input is what ultimately decides the characters' fates.

Mixtape feels a little different in that regard, in that there are no choices to make, no ways to fail, nor affect anything at all, and as a result there are zero stakes in the story as the character, nor the gameplay as a player. There is very little player agency, and when it comes to video games, like yeah that does matter actually.

As the end level consumer, I do think it's important to highlight it and talk about it. No one is forcing anyone to play this game. If you don't like it, you can just not play it. But I think we should all probably agree that the simplification of games as a means to sell more will always result in worse games, not better ones.
Overcoming challenges and making choices are what makes video games interactive and unique as an artistic medium. It's what makes it different from a movie. Removing that completely removes a core part of what makes games special - your input. Two people can play Final Fantasy VII and have completely different experiences. They can go on different sidequests, use different characters, use different abilities and spells, etc. One person can struggle while another person rips. If you watch Mixtape on YouTube you will 100% have the same exact experience as the person who captured the footage. And it's not just because it's easy or simple. It's because you can literally put your controller down, even during epic high speed chase scenes, and it will play itself. Ask me how I know.

Not trying to complain about the game just to complain. I'm glad it exists. But I do think the greater conversation of how games have been evolving for the past 25 or so years is reaching a neat little apex, and this game illustrates a lot of what people have issues with, with the trends in the industry as a whole. Simplified gameplay, flat storytelling and characters, poor dialogue writing, platitudes and pandering, and the worst offense to me: decreasing player agency. I don't care if a game is easy, or a walking sim, or a text adventure. But I must have agency as a player to affect the game. Mixtape is missing that, in a major way. So the positive reviewers and defenders come off as bizarre or fake, to me.

IMO anyway, hey after all this is just my opinion! But I'll trust my gut on it since, you know, I actually played it before forming said opinion. Sorry I went on a bit of a side tangent, I got big feelings about video games!
 
This is such a 'nothing' statement. Literally every game/movie/book... literally every commercial product is 'made purposefully to appeal to a certain demographic'. That is how you sell things. That is how you make money.
Say that the the "for modern audiance crowed". As they are not making money, and hence failing to be the business that "ommercial product is 'made purposefully to appeal to a certain demographic'"

Also, comparing the two "mix tape and Quadradic dream games" as disengenus. Pound for pound, there is more "game play and choice" which effects the narritive over Mix fake (take) offerings which are bland and pretentious..

Even if you do compare them, Mixtape is a cash grab i(failed attempt) and ndefensible slop that has very little gmae play. compared to it's so called contemporaries, which even when compared tot hem, fail out righr!!.

Think the salt meme, but replace the salt with game play "to taste" i guess. And well, the majority regardless of the morral high ground you project says, it tates bitter...

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Say that the the "for modern audiance crowed". As they are not making money, and hence failing to be the business that "ommercial product is 'made purposefully to appeal to a certain demographic'"
Um... Life is Strange. Made for the "modern audience". Also very successful with that demographic despite sucking and has a variety of standalone and direct sequels.

Mixtape on the other hand was very much made for nostalgic 1990s kids, and instead it wound up appealing to terminally online millennials, influencers and tiktokers who think that terrible edgy "adult" animated shows made by egomaniacs are the greatest thing to happen to TV and think that terrible recording artists like Tame Impala and President are musical maestros. So, your "Mixtape was made for MUH MODERN AUDIENCE" narrative is just as borked as ShadowsofCreationAga's.
 
Um... Life is Strange. Made for the "modern audience". Also very successful with that demographic despite sucking and has a variety of standalone and direct sequels.

Mixtape on the other hand was very much made for nostalgic 1990s kids, and instead it wound up appealing to terminally online millennials, influencers and tiktokers who think that terrible edgy "adult" animated shows made by egomaniacs are the greatest thing to happen to TV and think that terrible recording artists like Tame Impala and President are musical maestros. So, your "Mixtape was made for MUH MODERN AUDIENCE" narrative is just as borked as ShadowsofCreationAga's.
The "modern Audiance" monicor is not the issues, its the use of this to justify a poor product, hence my other post about parasites in industries that produce nothing and slap stickers on things to say they are that. But when they go to market they fail. (cough ubisoft, and other studios who abuse thier custoemers and then try and hide behind principles, they hav eno business in), Personally hope Ubisoft never recover, and they become a case study and warning to other crap business heads who think they can take the piss. I am even for changing the laws, so that if a product fails in a contry it was created in the share holders get to peper the bank accounts of the person who was at the spear head!), Then we will see how much they fe up! (just mho on the matter).

Also as some one from the nestoalgic 90s / 80s i can tell you it was not! It was slop with things that are from there, that did not make me nestalgic, it made me frustrated, as it looked and is a game by commity, regardless of how much the shills and lobbiests (cusion it). It was a business scam by and elite who pretends to be "one of us" when in fact they ar not! Pedagogy of the oppressed rings even more truer today, as it is the same elites who are def to the plight of real people (whm they refuse to talk, just opresess with thier ideals) the real people who are in the trenches, as they wish to sell thier idea of what it was like to be in a situation or time, or what they market as the thing, and then use lobbist companies to dethen voices of people who have something to say. So the wallet voting for now is the only thing left! The people is suposed to be made for do not accept it, and we have a right not to, free market (god bless it).

SLOP, no thank you! The only thing it appealed to was the paid shills and people who are suffering from brain rot... (no offence ment to those people).

Also, defien "edgy anime shows" Give examples, as edge for sake of edge means nothing like mixtap and nestalgia with out real actaul context or understanding of what the hell it is! and you saying " Mixtape on the other hand was very much made for nostalgic 1990s kid"

Proves this as you regergitated the same thing others are saying, thats called a sales line.
 
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The "modern Audiance" monicor is not the issues, its the use of this to justify a poor product, hence my other post about parasites in industries that produce nothing and slap stickers on things to say they are that. But when they go to market they fail. (cough ubisoft, and other studios who abuse thier custoemers and then try and hide behind principles, they hav eno business in), Personally hope Ubisoft never recover, and they become a case study and warning to other crap business heads who think they can take the piss. I am even for changing the laws, so that if a product fails in a contry it was created in the share holders get to peper the bank accounts of the person who was at the spear head!), Then we will see how much they fe up! (just mho on the matter).

Also as some one from the nestoalgic 90s / 80s i can tell you it was not! It was slop with things that are from there, that did not make me nestalgic, it made me frustrated, as it looked and is a game by commity, regardless of how much the shills and lobbiests (cusion it). It was a business scam by and elite who pretends to be "one of us" when in fact they ar not! Pedagogy of the oppressed rings even more truer today, as it is the same elites who are def to the plight of real people (whm they refuse to talk, just opresess with thier ideals) the real people who are in the trenches, as they wish to sell thier idea of what it was like to be in a situation or time, or what they market as the thing, and then use lobbist companies to dethen voices of people who have something to say. So the wallet voting for now is the only thing left! The people is suposed to be made for do not accept it, and we have a right not to, free market (god bless it).

SLOP, no thank you! The only thing it appealed to was the paid shills and people who are suffering from brain rot... (no offence ment to those people).

Also, defien "edgy anime shows" Give examples, as edge for sake of edge means nothing like mixtap and nestalgia with out real actaul context or understanding of what the hell it is! and you saying " Mixtape on the other hand was very much made for nostalgic 1990s kid"

Proves this as you regergitated the same thing others are saying, thats called a sales line.
Dude, I was talking about the people whom Mixtape wound up appealing to. It seems that you've lost your rocker the last time I saw you...
 
Dude, I was talking about the people whom Mixtape wound up appealing to. It seems that you've lost your rocker the last time I saw you...
No i get you and thats why i gave a thumbs up, i meant the whole situation, not at you man. Just the idea of what they are selling us, screams of the whole "you wil own nothing an be happy", an i am seeing it more and more and it is getting me down i have to say! Sorry if it sounded like i was goign at you man, not my intent, but your not the first peson that has said this, so i might have to work on my writing and language skills, as you may know i am asian, so english is not my first language, so tone may get f-d up in the process.

The tag line of "made for 90s / 80s nestalgia", and being unable to actually show it, screams of such hyprocracy and mediocraty of the elites, which is why i said (game and idead (tag line) by commity).
 
Say that the the "for modern audiance crowed". As they are not making money, and hence failing to be the business that "ommercial product is 'made purposefully to appeal to a certain demographic'"

Also, comparing the two "mix tape and Quadradic dream games" as disengenus. Pound for pound, there is more "game play and choice" which effects the narritive over Mix fake (take) offerings which are bland and pretentious..

Even if you do compare them, Mixtape is a cash grab i(failed attempt) and ndefensible slop that has very little gmae play. compared to it's so called contemporaries, which even when compared tot hem, fail out righr!!.

Think the salt meme, but replace the salt with game play "to taste" i guess. And well, the majority regardless of the morral high ground you project says, it tates bitter...

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Are you sure about that? Have you played Beyond Two Souls? There is a lot of 'Illusion of Choice' but it changes nothing. There are sections of the game where you can literally set the controller down during quick time events, and even if you 'fail' them the story plays out the exact same way as it would if you succeeded.

Again, I haven't played Mixtape, but if it is truly in line with a Kinetic Visual Novel where there are literally zero choices, then it certainly wouldn't be to my tastes.

My guess is that the game was not made in an attempt to pander, given it supposedly is funded by a 'Nepo-Baby's Parent'. To me it is much more likely that they THINK they are saying something deep and meaningful, something that means something to them, and they are failing on that metric. People THINK they don't like being pandered too... in reality, they don't like KNOWING they are being pandered too, as long as the people selling something can hide that pandering JUUUUST enough, then consumers slurp it up from the trough like good little piggies. (See, Sex Appeal as an example in basically every medium).

None of this means the game is good. I have literally no context on that front either way. I loved Heavy Rain and Hated Beyond Two Souls, both games by Quantic Dreams that are similar, but I'm trying to point out I'm not inclined to love or hate Mixtape either way based on past experiences.

Still doesn't mean I feel that the write up was made in purely good faith. I still chuckle at the 'If a Japanese game did this tongue kissing thing, it would be hounded for it!" I mean.. probably. Except context matters. When Japanese games do something like this is it almost always to titilate, which doesn't at all appear to be the purpose or framing of the image shown from Mixtape, which seems designed purposefully to induce discomfort/cringe/awkwardness. If an Indie Japanese game used it to the same effect, it too would likely be praised.. but Japanese games (from my experience) aren't often written from that angle. So yes, the preingrained biases of, "Japanese games and anime often pander to horny teenagers, while American indie games tend to try to aim for a level of 'deep emotional trauma-sploitation" is sort of the norm, and will reflect in how people view both of those things at face value. It's called pattern recognition, and like it or not there is often some basis of fact to it.

Which before that gets turned around on me... just because American indie games often AIM for trauma-sploitation and nostalgia... doesn't mean they often succeed at it xD

TL:DR: I'm guessing it was a genuine effort that didn't land because the main creator lacks real world experience and skill, not because they were trying to make a bunch of money. That doesn't make it good. Also felt the article was very limited in view and scope, working purely from the writer's own inner biases without even attempting to explore things from an outside angle, which is a valid way to write something, I just don't appreciate that it was framed as something other than that.
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Oh my lord, ANOTHER contrarian. Where are you people coming from? You genuinely think that garbage like Mixtape is here to stay when in reality the silent majority of people have already forgotten about it, PROVING that this shit won't stick.

And also, the author clearly said "Mixtape has an audience" showing that they know that the game does appeal to a small amount of people despite failing in appealing to the demographic it's aimed at, so your belief that "every commercial product is made purposefully to appeal to a certain demographic" is complete bullshit. Fuck off. Fuck off and never come back.
None.. of that is contrary to what I said. Everything made IS made to appeal to a certain audience. Star Wars is made to appeal to Sci-Fi Fans... which is a demographic. Doesn't mean they succeed at that appeal, but it is their goal.

I also didn't say games specifically like Mixtape are here to stay. I was saying the genre (Movie-Like, very little to no interaction Video games) are here to stay. Telltale, Quantic Dream, Until Dawn, Stanley Parable, Night in the Woods, Fuckin' Visual Novels xD Tons and TONS of games/genres that have very little in the way of meaningful interaction but continue to be popular in the realm of Video Games.
 
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TL:DR: I'm guessing it was a genuine effort that didn't land because the main creator lacks real world experience and skill, not because they were trying to make a bunch of money. That doesn't make it good. Also felt the article was very limited in view and scope, working purely from the writer's own inner biases without even attempting to explore things from an outside angle, which is a valid way to write something, I just don't appreciate that it was framed as something other than that.
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100% this part articulates what i mean perfectly thank you for that!

The heat is getting me down where i am man, i sware to god going t be 45c today! And the humidity, not to mention mossis! judy ftibinh mr mad!

I think more then anything is people attacking the idea of what they are selling also. And a lot of people are not as nuance looking (the brain rotted as an example). They want the shinny / feeling / what ever it is now and activly ignore things to get it, and it results in a bad time for lal, them and the messages to businesses that can get away with slop and the like.

Bussiness has to be push pull, give and take. And the more business can get away with, will make it harder to stop them. Some said to me once when i was younger "once some one makes money doing a thing, may it be good or bad, they will want to keep doing it." That could be a d*ug dealer, pimp, what ever, they made thier money doing it and will fight to continue to get that money. It is dirty, and why i said before, finance people who learn finance andthen practice the same bad things that others have done, or invent new ones. Such as the case of the money launderng and ponzi scams that are happening with AI and with other industry allegedly.

Has to be pointed out each industry and activly pushed back against as a unit, for consumerrights, policy changes, etc.

They pay for lobbying companies to get waht they want and for comercial (media) to pander and sell ideas, so we have to be at minimum bothered to get off our asses ans say NO!, vote noo with are wallets, etc.

And abuser will continue the abuse till you fight back.
 
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I would have love a movie or book tie in. Even though I didn't Play the movie game, it would have been cool to see what this project could become with a couple of add ons.

A bad game is just a game with a few screw ups and miss opportunities, even my most favorited tales of game still misses the mark on showing why blastia is very important.

Mixtape is life of strange with no choices as I heard. It would be cool to atleast have a choice for the ending.
 
Mixtape is life of strange with no choices as I heard. It would be cool to atleast have a choice for the ending.
And Life is Strange is already dumb as bricks, so why emulate it?
 
This article seemingly avoids talking in any substantive way about the story and how abhorrent it is. That aspect is very important and a big reason why Mixtape represents so many things wrong with the industry. The characters are all gross in different and connected ways and the "takeaways" this not-game wants people to have are genuinely revolting.

Van Slater is a doormat loser whose purpose is to gas up his two "friends" whenever they say something they think is profound or do something "rebellious". He's the typical purposeless stoner useless member of society who is so averse to the idea of becoming someone worth something that he stops himself when he finds something he thinks he might be invested in. In a good story, this would be portrayed as tragic and a flaw to overcome. This vile piece of shit of a story leaves it at that as if there's nothing wrong with it. May he continue to get high and drunk in random parking lots without purpose until his 30s or 40s when he realizes he's wasted his life, gets bitter and makes "art" like Mixtape to justify himself.

Cassandra is a talented girl with parents who love her and want the best for her. She randomly decides that their love for her isn't something she wants so she'll rebel for rebellion's sake and reject any and everything they do to try to not have her waste her life and become another Van Slater. This rebellion will escalate as far as destroying public and private property, stealing and eventually arson. Again, a good story could have this conflict where a balance has to be found between Cassandra "finding herself" without becoming a felon and wasting her life. This foul defecation of a story concludes that the parents should just let her do whatever she wants because she, the dumb teenager, knows best and needs no guidance. May she continue to get high and drunk in random parking lots without purpose until her 30s or 40s when she realizes she's wasted her life, gets bitter and makes "art" like Mixtape to justify herself.

And then there's Rockford

She is the queen poser dumbass who googled random wikipedia- excuse me- for whom the devs googled random wikipedia facts about songs, shoved them into her brain, and had her parrot those those trivial tidbits to make her sound knowledgeable and passionate about music. In reality, she knows nothing about music. She has nothing insightful to say about it, about how it works, about what it achieves and why it is liked or of high quality.
She wants to be a "music supervisor"... listen, I don't know how this actually works in reality, ok? But Mixtape makes it sound like it's not something anyone would actually do for a career or even as a job. Wouldn't any serious production have that role be done by the composer, director, executives, writers or any combination of those people? Why would there be a whole ass person whose job is putting music in order or a in a moment? Again, real life is irrelevant. I'm talking about what Mixtape presents and Rockford seems to want. It sounds to me like she has no real passion or qualification but she likes being the person who controls the radio and wants that to be her career. All of it points to her being a poser who likes being seen as a music person rather actually liking music itself. It makes listening to her pretentious 4th wall breaks incredibly irritating. And she wants to achieve this how? By showing some college girl a mixtape she made as if that'll get her a job... Rockford isn't just manipulative, she's delusional. And stupid. Very very stupid.
But the worst part of her is the way she treats other people. She keeps Slater around as a pet dog who's always there to validate her pretentious self-important bullshit. She enables and encourages Cassandra to burn her life because it fits her worldview and because she likes having another adoring fan who believes her crap and looks up to her. She decides for no valid reason that Jenny is her enemy to the point of having it be a big problem that Cassandra and Jenny become friends. She breaks a long term plan she had and is surprised and sad when it inevitably causes friction. Friction which, by the way, goes unresolved. AGAIN, in a story that wasn't written by glue-huffers, these could be competently portrayed as deep flaws in a complex character. But this massive pile of feces doesn't put any of it in question. If you asked whoever is responsible for excreting this atrocity of writing about it, they wouldn't see it the way I described it, obviously. But it's what's happening.
Rockford is right and correct and she knows what's best. She's the Mary Sue self-insert who will surely be loved by the audience... right?

10/10 IGN. Give awards pls.
 
I on the other hand have no problem saying they literally got bribed to give good scores to that supreme toddler slop.
 

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