RageBurner
The Struggler
I had a thread idea with the title being inspired by that spaghetti western classic that starred Clint Eastwood, Lee Van Cleef and and Eli Wallach.
The idea is to take a game you like and break it down in these three aspects, the good aspects, the bad aspects and the ugly aspects.
I'll start, then:
My pick is Shining Force 3 for the Saturn.
The good: It is a massive, sprawling and spanning 3 discs (more if you count the Premium Disc extras) and it has the most content in the franchise by a long shot. In general terms, it is a masterpiece.
The bad: Because the game is divided in chapters, areas cannot, as a rule, be revisited and, along with other mechanics at play, it also means the potential for missables is immense; playing blind is best, but FOMO rears its ugly head. As a corollary to this, character recruitment requirements being missed could lessen the potential of each squad somewhat.
Also the official English version is a joke, as it only contains 1/3 of the game, thankfully Shining Force Central has translated the other discs and lovingly polishes them to this day.
The ugly: The game eschews the beautiful spritework from previous entries for a combination of two things I hate: pre-rendered sprites on the map and blocky, ugly 32-bit 3D models during combat scenes. They animate well, but I'd rather have had great looking sprites with little to no animation instead.
The idea is to take a game you like and break it down in these three aspects, the good aspects, the bad aspects and the ugly aspects.
I'll start, then:
My pick is Shining Force 3 for the Saturn.
The good: It is a massive, sprawling and spanning 3 discs (more if you count the Premium Disc extras) and it has the most content in the franchise by a long shot. In general terms, it is a masterpiece.
The bad: Because the game is divided in chapters, areas cannot, as a rule, be revisited and, along with other mechanics at play, it also means the potential for missables is immense; playing blind is best, but FOMO rears its ugly head. As a corollary to this, character recruitment requirements being missed could lessen the potential of each squad somewhat.
Also the official English version is a joke, as it only contains 1/3 of the game, thankfully Shining Force Central has translated the other discs and lovingly polishes them to this day.
The ugly: The game eschews the beautiful spritework from previous entries for a combination of two things I hate: pre-rendered sprites on the map and blocky, ugly 32-bit 3D models during combat scenes. They animate well, but I'd rather have had great looking sprites with little to no animation instead.