The cruel reality of Pokémon

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Be warned, reader: this article is very biased!

I’m going to keep it real with you: I don’t think I can no longer call myself a Pokémon fan. Maybe it’s because I’ve grown up. Maybe it’s just that the creatures are no longer enticing to me. Maybe it’s because I’ve tasted enough higher quality RPGs. Or maybe I’ve acquired enough critical skills to recognize that these games are actually slop and that they only succeed on a very superficial level.​
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I still love you, guys...

Usually, now it would come the part were I would tell you “Hey, if you still like Pokémon, that’s fine! I’m glad that you can find enjoyment where I can’t!”. But let's not deny it: because fans accept games as they are, the games come out in the state they come out. Have you seen Scarlet and Violet? The game is actually the most fun Game Freak has produced in years, but the performance on original hardware is so bad that it makes me dizzy. Also, the competitive has become a monstrosity, it’s unintelligible if you try to get into it now, between too many mechanics and powercreep. I miss the simplicity of the competitive of earlier generations. But I digress.

Point is, Pokémon is currently a very low-quality franchise. It has alwasy been, really, but before it used to hide it very well, whether it’s with impeccable vibes, great soundtrack or well-crafted sprite work. Truth of the matter is that the gameplay has never been particularly great. It’s not bad, either (at least at first), but it has evolved so little that it feels like each new entry is never a new entry. A simplified take on turn based RPGs with a focus on catching monsters sounds nice at first, but when it’s the same over and over and over again, combined with the lack of challenge except in very specific instances (Cynthia is the most notable case), the games get boring after a while. There's so much monster catching can carry you through mid tier media. At this point, I’d rather play a Shin Megami Tensei game, which all of them offer a certain degree of challenge and are filled to the brim with atmosphere.
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Shin Megami Tensei also has cool creatures, such as Hell Biker, Metatron, Mada and Beelzebub (pictured).
One might argue that my favorite franchise, Dragon Quest, also suffers from the same but that’s wrong and, quite literally, a YouTube opinion. Sure, Dragon Quest is a very traditional franchise, and some spin-offs are very of low quality (looking at you, my beloved Treasures), but at the very least each mainline game has its own identity. Dragon Quest 1 literally created turn based RPGs on console. Dragon Quest 2 created the party system for turn based RPGs, which Final Fantasy 1 would later use. Dragon Quest 3 created the job system for turn based RPGs and gave us an expansive world with freedom of exploration. Dragon Quest IV gave us a chapter-based structure, which I'm pretty sure is the first of its kind, especially among JRPGs. Dragon Quest V revived the monster catching genre, while also giving us one of the strongest narratives on its console.. Dragon Quest VI is probably the least unique of the bunch , as it's too similar to III in certain areas, but still has its own identity. Dragon Quest VII takes a different approach to story-telling by focusing on small arcs instead of a huge interconnected one. Dragon Quest VIII is comfortable. Dragon Quest IX is a high tier coop experience. Dragon Quest X is an MMO. And last, but not least, Dragon Quest XI is very beginner friendly and also has a strong narrative.

The important part is that all of them, at least starting from IV, have some sort of narrative weight (one might argue that III did it first, but I'm not so sure).. Again, of varying quality, but at least they try. Unlike Pokémon. Ironically, I think Pokémon and Dragon Quest are polar opposites, where the spin-offs of Pokémon are miles better than the mainline games; and Dragon Quest is the opposite. Ironic.​
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Pokémon Scarlet and Violet would never.

Which brings me to my next point: why is Pokémon not trying with their narrative?

Every time a Pokémon fan tells me “ah man the story in this one is so good” I take a look at it and it’s mediocre at best, infuriating at worst. Game Freak and The Pokémon Company (especially The Pokémon Company, who push for yearly, unfinished releases) know they can get away with doing the bare minimum. In fact, why don't we take a closer look at what Pokémon has given us in terms of storytelling?

- Gen 1: There's nothing. Without exaggeration, the first generation has no story to tell. Sure, things happen, but they are of no consequence to the protagonist. He (or she in the remakes, if it’s to your liking) happens to stumble upon the conflict and solves it, just because. There’re no stakes, it’s not like the world is going to be destroyed or that the conflict affects the journey of the protagonist. That being said, it literally does not matter, as it is the first game in the series. We have to start from somewhere, I believe.

- Gen 2: More of the same, except that it’s worse because somehow we’re told even less than in the first batch of games. I find that impressive on its own, and it makes me forgive how less than nothing the narrative is.

- Gen 3: At first it looks like it leads something but it’s pretty much a remake of the narrative in generation 1, just with a stronger villain, an actual conflict and weaker rivals. Seriously, the rivals in Hoenn suck, narrative-wise at least.

- Gen 4: Almost there. With the Sinnoh games you can tell they were, at the very least, trying, but it falls short because it’s too derivative of previous games to try and create a truly memorable experience. But, hey, it’s fine, because it’s for kids, right? At least Cynthia is very cool, and I genuinely think she's a good example of female character done right (even if she doesn't do much in the story of Diamond, Pearl and Platinum).

- Gen 5: Now, I have to give credit to the fifth generation. Aside from being the peak of the franchise from an artistic POV (I’m pretty sure both games push the console to its limits, a bit like Mother 3 but not as extreme), it’s the first game where you can feel there’s a story to be told! And… it’s a typical good vs evil story. Really, people overrate the story of this game, just because it has some compelling characters (mainly thinking of N, who elevates the story by recontextualizing it). The sequels have the same issue, this time with Hugh, but it’s not as strong in this case because Hugh doesn’t have as much presence as N. Still, a round of applause to Game Freak for trying!​
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Shout outs to the big one.

- Gen 6 onwards: Annnnd you lost me. I haven’t played Sun, Moon or its expansions, but X and Y have yet another derivative, simple and boring story with a horrible twist villain; and Sword and Shield are the start of something horrible. In fact, with Sword and Shield feels like they took a step forwad and then did a backwards long jump, by telling a story with events and characters with personality and motivations, but being filled to the brim with unnecessary dialogue that it’s also extremely boring. To top it off, it’s around the time when Pokémon games have started to become really ugly. Remember the trees in the plains? That’s just the tip of the iceberg.

You know what Pokémon actually does right? Characters. Whether it’s because they are relatable (N and Hugh), cool (Cynthia) or just well written (Lusamine and most of the characters from gen 8 onwards), Game Freak knows how to craft characters and personalities. Sometimes, at least. Once again, I bring up the rivals in Hoenn, but the rivals in Kalos are even worse, because they have no character at all other than “they are your friends”. Ironically, generation 1 brough us one of the best characters in the series, in the form of Blue. He has a personality, has goals and motivations, is a recurrent antagonist throughout the whole game, has a plot twist (a simple one, but a plot twist) and even has some character development (more or less, and outside of his game), which is more than you can say from other characters.

I don’t know, man. Mediocre storylines, cool (or cute) creatures and middling gameplay can only get you so far. Play Shin Megami Tensei: Nocturne for the PS2.​
 
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So much effort here just to put down something so many people love. While that doesnt excuse the franchise from criticism, I feel this is just a hit piece that will only result in friction (I mean "engagement") in the comments. With effort put in here, you could have taken the time to posture your opinion as a constructive, such as "Ways the Pokemon series can improve" or " What I would really like to see improved in the Pokémon series".

I ask you all, is this something we want to encourage in this forum? Because I feel there are plenty of other forums that already have a place for this vitriol.
 
I love this article, dude.

A few years ago I wrote a similar piece called "Pokemon, as I remember it", because I, too, had spotted some of the issues you exquisitely mentioned here. I personally couldn't travel further than "Black & White 2" and its accompanying anime, because it just didn't feel like Pokemon anymore. Catching glances of snippets of what came after only reinforced my opinion as well.

It's not like I grew past the franchise, but it honestly feels like it refused to grow itself.
 
So much effort here just to put down something so many people love. While that doesnt excuse the franchise from criticism, I feel this is just a hit piece that will only result in friction (I mean "engagement") in the comments. With effort put in here, you could have taken the time to posture your opinion as a constructive, such as "Ways the Pokemon series can improve" or " What I would really like to see improved in the Pokémon series".

I ask you all, is this something we want to encourage in this forum? Because I feel there are plenty of other forums that already have a place for this vitriol.
Yeah that's true not gonna lie.
 
Even though I agree with you in so many ways, I still think it is a good series. Mainly because narrative was never the point of those games (as weird as it might sound, since it's an RPG). At least to me, it's about the sense of adventure, making new friends, meeting common people minding their own business with little funny stories to tell about their interaction with the creatures or stumbling upon a giant freaking thunder bird in the middle of nothing for example.

And I know it all might sound childish, but I think the franchise managed to preserve this feeling of
discovery, mystery and adventure for people who can overlook it's flaws (and there are lots of them, I agree).

At the end of the day, it's simple and easy fun for those who wanna just play something comfortable and rewarding, capturing new and familiar Mons. With that said:
Dev's probably work under insane amount of time crunch, games look like shit nowadays and yes, most Spin Offs are way better than mainline games (Legends Arceus and Mystery Dungeon series are amazing underated games). Pokémon Company should take a step back and deliver a finished product, with little to no performance issues and improved textures for once. For god's sake, please return to pixel art, it's way better, something like an HD-2D style like DQIII is going to get.
 
Sometimes people outgrow series, or the series refuse to grow with you. I reached that point with Final Fantasy and had to accept it. The best choice for your peace of mind is to move on. If the games still sell, it must be that kids still find joy in the series, and there's no point in tearing it down. Unlike Final Fantasy, where the devs make strange design decisions to supposedly attract new fans and ultimately fail.
 
Sometimes people outgrow series, or the series refuse to grow with you. I reached that point with Final Fantasy and had to accept it. The best choice for your peace of mind is to move on. If the games still sell, it must be that kids still find joy in the series, and there's no point in tearing it down. Unlike Final Fantasy, where the devs make strange design decisions to supposedly attract new fans and ultimately fail.
Yeah, it's not comparable, that much is certain. With Final Fantasy I feel like they focused too much on each game having its own identity (as well as presentation) that they often forget about making the game enjoyable.
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For god's sake, please return to pixel art, it's way better, something like an HD-2D style like DQIII is going to get.
To be honest, I focused on the issue of narrative because it's what popped in my mind the day before crafting the article while waiting for the bus, but what really pisses me off is how ugly the 3D is, especially on the Switch. The narrative is a minor annoyance and, at the end of the day, it's just my thoughts and they don't matter on the grand scheme of things. Graphics, however, affect presentation a lot. Going back to 2D would make them 40% better, just on vibes alone
 
Just because there's no hand holdy cutscenes in Gen 1 doesn't mean it doesn't have a plot. It's about a kid that gets embroiled in an organized crime scheme. You come into contact with them at multiple pivotal moments and through the power of friendship with your Pokemon, creatures that they mistreat and misuse, you topple the mob from the bottom up.
 
I believe up to Pokemon Black and White, while still having many faults, these games objectively had some of the highest production values their respective consoles had seen, and while I can't stand its extremely simple and slow combat anymore, I have great memories of playing these games in GBA and DS. Starting with 3DS era though they started to be unable to keep up- nowadays not only there are plenty of more fun games, but also better produced.

There is nothing impressive or interesting about their recent games, when they rarely get to top10s is 99% due to their big name and heavy marketing. And honestly I feel they deserve all the hate, because as long as they are around they also prevent anyone from doing better thanks to their nonsensical patents and love for suing fan projects. I'd rather have decrepit franchises go away and make space for something better.
 
I believe up to Pokemon Black and White, while still having many faults, these games objectively had some of the highest production values their respective consoles had seen, and while I can't stand its extremely simple and slow combat anymore, I have great memories of playing these games in GBA and DS. Starting with 3DS era though they started to be unable to keep up- nowadays not only there are plenty of more fun games, but also better produced.

There is nothing impressive or interesting about their recent games, when they rarely get to top10s is 99% due to their big name and heavy marketing. And honestly I feel they deserve all the hate, because as long as they are around they also prevent anyone from doing better thanks to their nonsensical patents and love for suing fan projects. I'd rather have decrepit franchises go away and make space for something better.
The vibes from gen 2 to gen 5 are impeccable
 
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