Pandaprewmaster325
New Challenger
Today I would like to discuss what I think is the 3 main mind sets when it comes to game design I call them school of thoughts and they are:
1-western school of thought: the design philosophy for American/western European games can be summed up by being the most casual out of the 3 , usually western games are not very complex or deep when it comes to game mechanics , they also can be the easiest in terms of difficulty one very positive feature about western games is they are always well polished allowing for a smoother experience they are also characterized by being fast paced overall the most appealing of games to casuals.
2-Japanese school of thought: japan has and was and will always be a big contributor to gaming their games lean more to hardcore and dedicated fans in terms of mechanics they are above western games the game mechanics can be complex but not overly complex and not surface level either , they can be really difficult and do offer challenge for those seeking it , however they are somewhat less polished than western games this means its very likely to run into couple bugs or exploits there or there its not bug riddled however when it comes to pacing Japanese games are slower paced compraed to western games this is very noticeable when it comes to RPG games , despite western games being more relevant than ever japan still has a sizeable share in gaming and will always do its games are a nice blend of borderline hardcore and casual experience.
3-Eastern European school of thought: here it is the final boss of games eastern European games! They often include vast and pretty complex mechanics compared to the other 2 they also happen to be the most difficult of games pretty punishing the player for the slightest of mistakes my gripe with this school of thought is polished products are something rare to see in it , eastern European games are riddled with bugs and glitches and sometimes straight up poor balance decisions exploits that can be game breaking and more insane bugs , they also are the slowest in terms of pacing you gotta have a lot of patience to fully enjoy these games , these games often have smaller fanbases but are really dedicated when it comes to the game , always leaning into hardcore gamers.
few things to note are japan way of making games also seems to apply to those countries surrounding it so you can also call it asian or east Asian school of thought.
and these were the 3 main schools of thought for game design im sorry south America but I didn't play any games made there nor do they seem to make games to begin with.
Oh and japan seems to not make strategy games so the competition here is between western and eastern games nor do I know a first person shooter made in japan even then western games are more arcadey than eastern games when it comes to RTS and FPS.
1-western school of thought: the design philosophy for American/western European games can be summed up by being the most casual out of the 3 , usually western games are not very complex or deep when it comes to game mechanics , they also can be the easiest in terms of difficulty one very positive feature about western games is they are always well polished allowing for a smoother experience they are also characterized by being fast paced overall the most appealing of games to casuals.
2-Japanese school of thought: japan has and was and will always be a big contributor to gaming their games lean more to hardcore and dedicated fans in terms of mechanics they are above western games the game mechanics can be complex but not overly complex and not surface level either , they can be really difficult and do offer challenge for those seeking it , however they are somewhat less polished than western games this means its very likely to run into couple bugs or exploits there or there its not bug riddled however when it comes to pacing Japanese games are slower paced compraed to western games this is very noticeable when it comes to RPG games , despite western games being more relevant than ever japan still has a sizeable share in gaming and will always do its games are a nice blend of borderline hardcore and casual experience.
3-Eastern European school of thought: here it is the final boss of games eastern European games! They often include vast and pretty complex mechanics compared to the other 2 they also happen to be the most difficult of games pretty punishing the player for the slightest of mistakes my gripe with this school of thought is polished products are something rare to see in it , eastern European games are riddled with bugs and glitches and sometimes straight up poor balance decisions exploits that can be game breaking and more insane bugs , they also are the slowest in terms of pacing you gotta have a lot of patience to fully enjoy these games , these games often have smaller fanbases but are really dedicated when it comes to the game , always leaning into hardcore gamers.
few things to note are japan way of making games also seems to apply to those countries surrounding it so you can also call it asian or east Asian school of thought.
and these were the 3 main schools of thought for game design im sorry south America but I didn't play any games made there nor do they seem to make games to begin with.
Oh and japan seems to not make strategy games so the competition here is between western and eastern games nor do I know a first person shooter made in japan even then western games are more arcadey than eastern games when it comes to RTS and FPS.
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