Text-based computer games are games that run on a terminal interface, a console, a teletype, or whatever you may call it.
I recently found out about this and I'm interested to see if others have better knowledge on this topic.
Here are some examples:
This is Rogue, a 1980 dungeon crawler. If you've ever wondered where the "rogue" part comes from in "rogue-like"/"roguelite", this is the origin
It plays as you expect. You explore randomly-generated 'dungeons', the game has perma-death, and your goal is to reach as far as possible into the dungeons.
There is also Nethack, developed in 1987, which plays very similarly to Rogue, but has very complex character classes, endings, routes, and lore (I swear this game is more advanced than most modern AAAs somehow XD)
Anyways, as I said before, does anyone else have an experience with text-based games?
I recently found out about this and I'm interested to see if others have better knowledge on this topic.
Here are some examples:
This is Rogue, a 1980 dungeon crawler. If you've ever wondered where the "rogue" part comes from in "rogue-like"/"roguelite", this is the origin
It plays as you expect. You explore randomly-generated 'dungeons', the game has perma-death, and your goal is to reach as far as possible into the dungeons.
There is also Nethack, developed in 1987, which plays very similarly to Rogue, but has very complex character classes, endings, routes, and lore (I swear this game is more advanced than most modern AAAs somehow XD)
Anyways, as I said before, does anyone else have an experience with text-based games?