Ten years of DirectX 12

ThunderBoy

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DirectX12 shipped in 2015 with a simple goal: give developers more control so games run faster, look better, and scale across Windows PC and console. Over the last decade, DirectX 12 delivered on that promise. We added features and made it easier for developers to focus on gameplay & graphics by providing more flexibility and achievable performance wins. We built technologies that dramatically reduce load times and deliver consistently high frames for a polished gaming experience in the most demanding of titles. Our platform’s continuous evolution brought advanced visuals previously unimaginable into the mainstream. Today, DirectX 12 sits at the heart of many AAA titles and modern game engines, powering some of the most visually stunning games ever made.


Happy 10th birthday DirectX 12, here are some of the biggest milestones that made games better!

https://devblogs.microsoft.com/directx/celebrating-10-years-of-directx-12/
 
Not a reason to celebrate since some emus prefer to use Vulkan or even OpenGL than DirectX. But it's expected since it's M$ who's talking.

Yeah, Vulkan is awesome.
I experienced in PCSX2 emu and the performance was brutal.
 
I remember how for the first 2 or 3 years all developers ignored DX12 prefering new Vulkan. Those who did add this renderer got even worse FPS than on DX11 and it all was while in same time the MS was talking about how cool DX12 is.::sailor-embarrassed
 

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